That is awesome you ran Exploration in your list if you haven't been running them yet. They help keep the combo going and being able to play multiple Sanctums in 1 turn if they wasted the first one is awesome, I play an Emrakul in my list so it helps ramp that much faster. I also agree with the MD Ground Seals. The extra card can really help especially if you draw what into them or you get what you need off of it. Also it helps game 1 against Reanimator turn it into extra gravy. Did it ever really hurt not running a singleton plains? I know E-tutor is a staple for some decks but I've cut it awhile back because I felt they were kind of clunky and they arent an enchantment and I havent really missed it. What happened in your match-ups that would make you cut them completely?
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