Quote Originally Posted by Barook View Post
That's easier said than done. What can the other colors do to increase deck consistency like blue?

Ok, black has card draw and tutors. Except they don't print the good stuff anymore.

Looting in red is nice, but still has a long way to go. Gamble effects are too risky and inconsistent to really increase consistency.

And how is white supposed to be getting better at library manipulation? More creature-based search spells like SFM, rebels and Ranger of Eos? Maybe a color-shifted Imperial Recruiter variant?
Regading Gamble, I've wondered what exactly is the threshold between card selection and card advantage combined with a randomized effect that people would accept, for instance would you play this card;

1R, Sorcery

Search your deck for two different cards, your opponent chooses a card and you discard that card. The remaining card goes into your hand.

or would you play this card;

1R, Instant

Draw 4 cards and then discard 2 cards at random.

There has to be a point where cost efficiency and card selection/advantage are worth the random factor for red effects.

or would you play this card;

R, Instant

Draw 2 cards, discard 1 card at random.
Flashback, 2R

There's plenty of design space here.