In a deck that wants early acceleration, play a lot of fetches and Wasteland and could use the late game +2/-2 abilities.
Take some BUG variant, that wants to jump a mana ahead in the early game, do some beating and them ping to finish the Opp. Note that he even makes leaving mana open for Stifle/Mana Leak good, because you can use his abilities on EOT if the opp doesn't do anything.
Gotta be funny playing against Dredge on the play:
Turn 1 land, Deathrite Shaman
Turn 1 land, Putrid Imp
Turn 2 land, go
Now if dredge has only one dredger, he can't go off. If he tries to do something you can counter it or even kill the Imp...
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