Updates.

Kokusho left for being not good enough. I mean, he was okay, and the life was certainly welcome, but he drew a lot of hate and it was not as easy to turn him into a slow-acting Exsanguinate as I'd hoped. I could probably pull it off with Urborg and Cabal Coffers, but yawn - that combo is still worse than Mike+Trike as far as killing everyone is concerned and I am not overly fond of running Coffers in a deck that isn't primarily black for stylistic reasons.

Return to Ravnica brought a number of cards with it, despite Scavenge being a terrible mechanic in this format. DRS is useful and Chromatic Lantern gives me perfect mana, although my manabase was already fairly stable; I guess it's protection from Blood Moon and related effects. I've since soured on Korozda Guildmage since it came out: the Saproling ability does not often make enough creatures to justify its four mana cost since most of my creatures are small, and the intimidate ability suffers from my meta being saturated with G/x decks. I think I'll keep it for now but am open to replacing it with a better two-drop, possibly from the next set.

Gatecrash brought actual nothing, though. I tried both Duskmantle Guildmage and Ogre Slumlord, but neither was good enough; the former had two corner-case abilities and the latter ended up not being the improvement on Golgari Germination I'd wanted due primarily to not surviving sweepers and costing five. I briefly considered Consuming Aberration, but there are at least a dozen five-drops this deck wants to run, and it can't accommodate them all. I don't know which of my current suite of fives Aberration is an improvement over, so it remains benched for now.

I'm looking for a replacement for Mind Shatter that causes discard but can hit multiple people. I want more discard, actually, but don't have enough room, so I'm limiting it to four slots for now.