Quote Originally Posted by H3llsp4wn View Post
Short answer: No.

That's a problem RUG has too and the approach here is to never let them resolve such a thing or be faster. Curfew isn't that great, because it's very narrow (read: it's not always good). I'd rather board in additional counter-magic and stick to the gameplan: Get a clock online, dispose of NO-sacrifices (if you are not sure you can win a counter-war) and search for counters.
My current board:
2 Spell Pierce
3 Surgical Extraction
1 Mindbreak Trap
2 Sulfuric Vortex
2 Smash to Smithereens
1 Price of Progress
2 Gilded Drake
1 Red Elemental Blast
1 Pyroblast

Curfew is no good due to being narrow and that they often have another body on board anyway. Ensnaring Bridge I fear will stop Delver too often and is also a bit high on the CMC for this deck. I think burn is probably my best bet, finding a way to squeeze the Lava Spikes I see Andrew was running recently Lava Spike in board recently. Maybe I'll give that a shot. The games are usually close, and extra burn to the dome would be enough to swing it.