I don't think it helps the deck.

In the early game, you want I deal with threats. You want removal against aggro/creature based strategies. Against control you want to assemble your draw engine to be ahead of the card advantage game. Against combo is tricky since you want to slow them down and win before they recover.

There are already alternatives to the softlock you've mention.

I want talk about a couple of things:

-M14 rules change. The deck runs a fair amount of artifacts. It could be possible that Mox Opal can be used and abused in this deck. It helps Land Tax in tandem with Mox Diamond.


-compared to the old vs new Parfait, the old Parfait used to run Planar Birth to "win" the game. It either achieved this via fueling Sacred Mesa or resolving high end casting cost control elements.

The win part has been fixed by efficient two-card combos but I feel like there is stil something missing from the "from nothing to everything" land count of the old.