Regarding the white splash:

The white splash isn't really a different deck. Same goals, different means, different perspectives.

I began testing with Chant/Silence as a means of fighting both counterspells and combo. Moons/3sphere are both excellent, but function differently and are dependent on having the correct piece early in the game. Orim's Chant and Silence are redundant disruption/protection, are quite good at what they do and open up more lines of play. For instance: Chant during the upkeep and end step Through the Breach; floating a Silence on the top of the library with SDT against storm; or just Chanting to prevent a potential StP from hitting a Worldspine Wurm. Orim's Chant with Kicker in response to a Goryo's Vengeance targetting Emrakul (Tin Fins) has actually happened. Yay, Legacy.

Chants and Moon/Trinisphere play similar roles (stopping your opponents from playing spells) and fight for the same deck space. Aside from potential sideboard Moons, Chants and Moon/3sphere are mutually exclusive.

Yes, Wasteland is a concern. I make no reservations there. Extra accelerants in the form of Lotus Petal help a little here, in addition to making white mana.

White opens you up to playing Rest in Peace, Oblivion Ring or Wear // Tear out of the board. Wear // Tear is the only one I would still play. I ran Rest in Peace for a while, but Grafdigger's Cage has the benefit of stopping Green Sun's Zenith.


My latest white splash for reference.

Ginger Bomb:


4 Sneak Attack
4 Through the Breach

4 Emrakul, the Aeons Torn
3 Worldspine Wurm
3 Griselbrand

4 Seething Song
4 Lotus Petal
2 Simian Spirit Guide

4 Sensei's Divining Top
3 Magma Jet

3 Orim's Chant
3 Silence

4 Ancient Tomb
3 Sandstone Needle
1 City of Traitors
6 Red Fetch
2 Plateau
2 Mountain
1 Karakas


Ultimately, playing white is meta call, but it is a viable option.


Also, try out Magma Jet. It's been nothing but stellar for me.