I totally agree, Fatal. None of those cards should have been printed, and I would really love to hear an explanation from WOTC as to why those cards exist and what WOTC's vision of them was (if there was any forethought at all). Those are precisely the kind of massive instant-win bombs that hurt Legacy as a format. My view is that if WOTC designers want to print ridiculous stuff like that, they need to either tighten the restrictions (such as a wording that might say "Cannot enter the battlefield unless you actually paid the converted mana cost"), or increase the drawbacks of the card (such as Griselbrand making its controller lose half his or her life when it entered the battlefield), or they need to realize that other colors need some way to interact with those things outside of the stack. A lot of the time, it seems like WOTC's designers have never even played Eternal formats. I know this can't be true, because I know a number of people recently hired by WOTC, and they're great players who have definitely played at least Legacy, but it's awful to see a card like Enter the Infinite exist.
It's not acceptable to print cards like that and say, "Oh, it's OK because they have Force of Will to regulate things." WOTC totally bungled Mental Misstep, which I think was supposed to be a counterspell that other colors could play. Mindbreak Trap was a well-designed card. Deathrite Shaman was pushed a little too hard (really, why is it a 1/2 and not a 1/1, and why does it have three abilities when two would be fine?), but I'm glad it exists. We need real, playable, well-designed answers to things like Show and Tell and Griselbrand that aren't just counterspells. Given the stream of broken cards, I fully expect even more head-smackingly powerful cards in the future. True-Name Nemesis is going in the opposite direction of what I want for Legacy. This is yet another card that limits interaction between players, and protection from players is just absurd and even sounds stupid. How can this Merfolk have protection from essentially everything I could do? That makes no sense. It would have been very easy to word that card so that it fit in Commander and wouldn't dump on Legacy. Having to fight spells on the stack only really works for blue, and red blasts counter a few things but really aren't that good unless you are playing blue to amplify. For example, a Pyroblast just gets Forced by the combo deck, and then you're out of mana because they won the die roll and started out with a Lotus Petal and a Sol land. The Pyroblast is only really effective when you can Force back.
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