I haven't tested Probe, but your experience with it seems to parallel my experience with Duress/Thoughtseize in WGb. Have you considered going with something like GoldenCid's route and running WGu? Like I said a few pages back, I'm not usually a supporter of that route but if you're already at 3-4 MD blue cards, there are plenty of blue enchantments to consider to get up to enough blue to run Force out of the board alongside Mindbreak Trap (which I think is your tech, right Freggle?) and then we might be talking a serious deck. In the Eye of Chaos might be better against combo and control than is Gaddock Teeg because it doesn't cut us off of our CMC 4 spells, especially if we have a way to survive the extra turn or half turn required to get the extra mana. Energy Field is worse than Solitary Confinement in the early game, but Field/RIP is a hard lock against strategies that use damage to win in the way that Worship/Argothian Enchantress used to be. You'd probably still want some number of Confinements to stall until the lock was active, but you could also use Leyline of Sanctity (and I strongly support at least 1 MD Leyline anyway) for player shroud. Mystic Remora definitely pairs well with Force/MBT out of the board and can make sure we have the blue card to pitch.

I might brew this up today to at least have a list to work with. I've got a lot of blue enchantments to look at.