The disrupts in the sideboard most likely can be anything else as they are always pretty lackluster for some reason or another.
Let us know how the 4 snap/4 snapcaster/3 thought scour works out as we have been arguing over it it is playable or not. I feel it really ups the turn 3 win percentage and gives a lot more consistency at the expense of disrupt ability(kill the snapcaster in response/grave hate that you have to play around)
Good luck in your testing!
@fuga- thank you for your feedback on the subject; I have always been taught that feedback is a gift. As my list is a reset high tide list, I am going to keep posting here. I really hope it doesn't bother you too much. Please feel free to ignore or disregard any posts that I make.
"eggs... why'd it have to be eggs"
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