Quote Originally Posted by fimo View Post
- Tutor package. Kurt Speiss goes for 4 gamble, 3 crop rotation. I like both of those choices actually. However I wonder why nobody plays living wish/burning wish. Both wishes find the combo pieces (scapeshift is a card) and they offer a great versatility in answering all sort of threats.

- only one win condition. Isn' t too dangerous to play dark depths as the only wincon? punishing fire doesn t count :). Playing wishes can open to alternative win conditions in case dark depths is no viable anymore
Tutor package: I think that the only real drawback of running Entomb instead of Gamble is having to splash back. Entomb is superior to Gamble in many ways and I have always had problems in the past with the variance induced by Gamble. With Entomb you are in control and you can play the stack in your favor.

Win condition: Punishing Fires counts. A lot. Very often you are denied the combo for some reason and you switch completely to the control plan: your denial is amazing and if you manage to keep up you can very quickly put yourself in a situation where you are firing 2 or 3 PF each turn. Entomb is very good at finding PF and all the aggro-control meta is so fragile in terms of mana bases that this scenario is a lot more feasible than you think :) The old Lands lists played BW and they did well at the time, unfortunately the pace of an actual Legacy game is such that you can't afford to loose one of your early turns of the game to BW. The actual Lands lists are doing goo because they are fast as hell, they play cheap tutors and accelerates quickly into the combo.

I actually tried a "full green" list with crop rotations and living whishes...very cute, but also very slow. It had the problems of Gamble (sorcery, clunky) but it was slower...

I also strongly believe that we don't need Dark Confidant in the SB: TNN and friends are fast and unstoppable, we either play the EE route or we decide that we don't care and go for the combo as quickly as possible. I'm convinced that the second route is the right one, it also opens up 3 (THREE!!!!!) slots in the SB to possibly improve our combo match-ups.