I've been playtesting with this guy a little bit and it turns out he's just nuts.
General: Athreos, God of Passage
Doomed Traveler
Mikaeus, the Lunarch
Serra Ascendant
Grand Abolisher
Imposing Sovereign
War Priest of Thune
Archetype of Courage
Devout Chaplain
Frontline Medic
Mirror Entity
Xathrid Necromancer
Heliod, God of the Sun
Linvala, Keeper of Silence
Odric, Master Tactician
Geist-Honored Monk
Elesh Norn, Grand Cenobite
Spear of Heliod
Mentor of the Meek
Disciple of Bolas
Erebos, God of the Dead
Harvester of Souls
Skullclamp
Vampiric Tutor
Demonic Tutor
Necropotence
Phyrexian Arena
Corpse Hauler
Reveillark
Sun Titan
Angel of Glory's Rise
Phyrexian Reclamation
Immortal Servitude
Malevolent Awakening
Blood Artist
Suture Priest
Syndic of Tithes
Vizkopa Guildmage
Kingpin's Pet
Falkenrath Noble
Blind Obedience
Skirsdag Flayer
Fiend Hunter
Necrotic Sliver
Magus of the Abyss
Shriekmaw
Condemn
Attrition
Vindicate
Grave Pact
Return to Dust
Akroma's Vengeance
Viscera Seer
Cartel Aristocrat
Teysa, Orzhov Scion
Maw of the Obzedat
Sadistic Hypnotist
Sorin, Lord of Innistrad
Burnished Hart
Solemn Simulacrum
Sol Ring
Armillary Sphere
Orzhov Signet
12 Plains
7 Swamp
Scrubland
Godless Shrine
Caves of Koilos
Fetid Heath
Isolated Chapel
Orzhov Basilica
Command Tower
Evolving Wilds
Marsh Flats
Terramorphic Expanse
Thawing Glaciers
Emeria, the Sky Ruin
Mistveil Plains
Bojuka Bog
Urborg, Tomb of Yawgmoth
Dust Bowl
Vault of the Archangel
Volrath's Stronghold
I've discovered a few things while playing this deck so far:
1) People are unwilling to pay life for obviously non-abusive creatures (that is, not stuff like Necrotic Sliver) even if you're not pressuring them. It makes it incredibly easy to get a bunch of incremental card advantage out of sacrifice outlets and seemingly suicidal attacks.
2) The tribal Humans subtheme is nice and gives the deck some structure, but it could use more support.
3) The deck could use some more library manipulation, plus ways to clear out a cluttered board. I'm actually thinking of running Killing Wave because it seems incredibly punishing even at X=2 or 3 just because you sacrifice all your non-Athreos creatures to it and then aim all the Raise Dead triggers at the guy with the lowest life.
Last edited by Aggro_zombies; 04-25-2014 at 05:00 AM.
There are currently 1 users browsing this thread. (0 members and 1 guests)