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Thread: Athreos, God of Passage

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    Athreos, God of Passage

    I've been playtesting with this guy a little bit and it turns out he's just nuts.

    General: Athreos, God of Passage

    Doomed Traveler
    Mikaeus, the Lunarch
    Serra Ascendant
    Grand Abolisher
    Imposing Sovereign
    War Priest of Thune
    Archetype of Courage
    Devout Chaplain
    Frontline Medic
    Mirror Entity
    Xathrid Necromancer
    Heliod, God of the Sun
    Linvala, Keeper of Silence
    Odric, Master Tactician
    Geist-Honored Monk
    Elesh Norn, Grand Cenobite
    Spear of Heliod

    Mentor of the Meek
    Disciple of Bolas
    Erebos, God of the Dead
    Harvester of Souls
    Skullclamp
    Vampiric Tutor
    Demonic Tutor
    Necropotence
    Phyrexian Arena

    Corpse Hauler
    Reveillark
    Sun Titan
    Angel of Glory's Rise
    Phyrexian Reclamation
    Immortal Servitude
    Malevolent Awakening

    Blood Artist
    Suture Priest
    Syndic of Tithes
    Vizkopa Guildmage
    Kingpin's Pet
    Falkenrath Noble
    Blind Obedience

    Skirsdag Flayer
    Fiend Hunter
    Necrotic Sliver
    Magus of the Abyss
    Shriekmaw
    Condemn
    Attrition
    Vindicate
    Grave Pact
    Return to Dust
    Akroma's Vengeance

    Viscera Seer
    Cartel Aristocrat
    Teysa, Orzhov Scion
    Maw of the Obzedat
    Sadistic Hypnotist
    Sorin, Lord of Innistrad

    Burnished Hart
    Solemn Simulacrum
    Sol Ring
    Armillary Sphere
    Orzhov Signet
    12 Plains
    7 Swamp
    Scrubland
    Godless Shrine
    Caves of Koilos
    Fetid Heath
    Isolated Chapel
    Orzhov Basilica
    Command Tower
    Evolving Wilds
    Marsh Flats
    Terramorphic Expanse
    Thawing Glaciers
    Emeria, the Sky Ruin
    Mistveil Plains
    Bojuka Bog
    Urborg, Tomb of Yawgmoth
    Dust Bowl
    Vault of the Archangel
    Volrath's Stronghold

    I've discovered a few things while playing this deck so far:

    1) People are unwilling to pay life for obviously non-abusive creatures (that is, not stuff like Necrotic Sliver) even if you're not pressuring them. It makes it incredibly easy to get a bunch of incremental card advantage out of sacrifice outlets and seemingly suicidal attacks.

    2) The tribal Humans subtheme is nice and gives the deck some structure, but it could use more support.

    3) The deck could use some more library manipulation, plus ways to clear out a cluttered board. I'm actually thinking of running Killing Wave because it seems incredibly punishing even at X=2 or 3 just because you sacrifice all your non-Athreos creatures to it and then aim all the Raise Dead triggers at the guy with the lowest life.
    Last edited by Aggro_zombies; 04-25-2014 at 05:00 AM.

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