Here is the list I played :

4x Wasteland
4x Bloodstaind Mire
3x Polluted Delta
4x Badlands
6x Swamp
4x Dark Ritual
3x Phyrexian Negator
4x Dark Confidant
3x Nantuko Shade
4x Hypnotic Specter
4x Lightning Bolt
3x Chain Lightning
4x SinkHole
4x Duress
4x Hymn to Tourach
2x Umezawa's Jitte

SideBoard :
4x Cabal Therapy
2x Red Elemental Blast
4x Engineered Plague
3x Tormod's Crypt
2x Pithing Needle

There are several things I like/disliked about the deck as posted Anwar. I just could not understand how bob was not in the deck. The only matchup that he is lackluster is the goblin matchup, so I added jitte to the maindeck to compensate for the lack of 3/3 bodies, which are very good in that matchup but very mediocore in the control/combo matchup. This is the matchup where bob is really superior as he digs into more and more disruption and threats. Bob straight up won me games where I had no right to win where Rotting Giant/Wretched Anurid would of done nothing. Onto the sideboard, I disliked dsytopia because it is very narrow. No one plays survival after the second round anymore and crypt is just as good against threshold and is good against a lot of random decks. The engineered plagues are pretty self explanatory, you gotta keep all those elf decks down. Therapy's are just additional disruption against combo decks, which this deck really needs.

Onto the matchups,

Round 1: Vs. Pikula

Game 1 : I am on the play, which is always good in this matchup. I ritual into duress and confidant. He has no answer for my bob until about turn three and he just generates to much card advantage so he puts the game away. Game 2 is similar only on the other side of the field. He curves out with Isamaru, Bob, then hand of honor and just beats me to death while disrupting me vindicate, hymn's and sinkholes. Game 3 I get a first turn negator and he can't answer it until he vindicates it. I drop a shade and he scopes.

Round 2: Vs. Solidarity

Game 1: I get a slow start, and he attempts to combo off with a hymn on the stack and fizzles.

Game 2: The game starts off like this : Turn 1 therapy, hitting double high tide. Turn 2 bob. Turn three ritualing into hymn and negator. I duress/therapy him next turn, and he scopes.

Round 3: Vs. Random Zoo

Game 1: I duress away a lightning bolt, and then ritual into negator. He rips a lightning bolt, and hit's the negator. I scoop it up.

Game 2: I disrupt the shit out of him, and all he has on the board is a troll. I don't draw a creature for 7 turns so I die.

2-1

On a side note, I played this matchup with the kid about 7 more times for fun after the match. I never lost a game. : /

Round 4: Vs. Iggy Pop

Game 1: I lose the die roll. He plays a polluted delta and passes, I ritual into duress and bob. Bob digs for those critical pieces of disruption I needed in this match so he can only tendril's me for 12, hoping my bob will kill me.

Game 2: He goes first and does this. Land, petal, petal, ritual, led, intuition [sacking led in response] fetching triple ill gotten gains, and then tendril's me out.

Game 3: I duress him, ritual into sinkhole and bob. Hymn him. He still somehoe manage's to tendrils me for 10. Bob is dealing me damage, but I get a negator out and kill him before bob can kill me.

Round 5: Vs. Wombat

Other then the combo matchup's, bob really was an MVP here.

Game 1: I have no idea what he is playing and put him on rifter because he drops a RoP: Red. He never drops a red source and I walk into countless wing shards, condemn's [he said none of the dealer's had bandage's] and lose to an exalted angel.

Game 2: I duress him, ripping a StP out of his hand. I drop a turn two dark confidant, while he can do nothing but cycle land's. I don't attack into condemn/wing shards with bob and slowly pick apart his hand with duress, therapy, and hymn to tourach. I eventually get out Negator [an other MVP] and kill him.

Game 3: This one wasn't even fair. I therapy turn one to hit a StP. I hymn him on turn 2. I drop a bob turn two. He flips over a hymn, so I hymn. He still has condemn's/shining shoal in hand so I don't swing. I flip over an other hymn and hymn away the rest of his hand and he quit's.

Round 6: Vs. Mono Red Goblins

Game 1: I know he is playing goblins but I don't know what version he is playing. I go 'ball to the wall' and drop turn one Big Neg's. He frowns and drop's an aether vial. I ritual into jitte, equip and swing. There is nothing he can do, and die's a few turn's later.

Game 2: He get's the nutz and has turn one lackey and I don't have an answer. He drops a Siege gang off lackey and plays a fanatic. I still don't have anything to do and scoop it up.

Game 3: I therapy away a warchief out of his hand to see no lackey in hand. He rips a fanatic and plays it. I sinkhole him, then wasteland him. I drop a shade. He get's mana screwed and I just run him over.

Top 8: Vs. Solidarity again

Game 1: I keep a really slow hand, with a turn one hippy. I hope for the best. He has the Fow and I can't really do anything as he combo's off.

Game 2: This was a really close game. I get a turn one negator but I don't really have a lot of disruption. I duress and he attempt's to combo off, and fizzles because he does not hit a high tide.

Game 3: This game is a blow out, all because of bob. I put piece and after piece of disruption into my hand and I just stopped him from doing anything. I duress, then hymn, then sinkhole/therapy. He is left with 2 lands in play and 2 cards in hand as i kill him.

Top 4: Vs Goblins w/ a white splash.

Game 1: He is on the play and drops a turn one lackey, I bolt it and pass the turn. He misses a land drop and plays a fanatic. I sinkhole, then wasteland, then sinkhole again. I win the game while he has no permanent's in play.

Game 2: I slow him down with sinkhole's and bolt's. He matron's for warchief and I drop a plague. He scoops it up right there.

Finals : Vs. Goblins

Game 1: He is on the play and mulligans down to 6. He drops double aether vial, and has a slow hand. I know he has a matron from a duress, so I save my hymn until he matron's for ringleader. He matron's for ringleader and I hymn him, hitting double ringleader. He rips a ringleader off the top, into 4 goblins : / . There is nothing I can do.

Game 2: I get out an early plague and he is just sitting there with a piledriver in play. He rips double port and keeps me from doing anything. He then ripped the single goblin king in his deck, I have an other plague in hand but can't play it because of the double port. He drops a king, a seige gang commander and swing for 15 then sacks two goblins to kill me : /.