Quote Originally Posted by amalek0 View Post
I've never found the jund matchup to be a problem--establish punishing fire lock to prevent their creatures from being relevant, get an exploration online to ensure they don't get randomly lucky and manascrew you out, and just strangle their manabase. I never actively look to combo, except against fast combo. I board in bobs if I'm on that plan, and crucible/additional EE/additional punishing fire, boarding out karakas/dead tutor targets, intuitions and manabonds. Jund is basically a fair deck, so stabilize against their board, establish an EE or punishing fire lock, then get wastelands/ghost quarters and go to town on their mana base. I don't board out zuran orb for this matchup, but will often board out the 3rd tolaria west.
assumptions:

they play an amount of creatues less than, or equal to your punishing fire/maze of ith.

you stick an exploration, that doesnt get discarded or hit with abrupt decay.

you solve their lilliana

you can race their mana, their Waste as well as deal w. critters.

moon effects dont kill you.

?