Hi first time poster on the source!
When i built enchantress, i had some pretty serious budget concerns, so my list has some pretty weird choices( for example no fetches makes mirri's guile awkward,cut for sylvan library and suppresion field).
my list looks like this, sometimes it feels awesome, sometimes it feels like garbage, but i always feel like i'm just about to lose.
LANDS
9 forest
4 gemstone mine
4 city of brass
3 serra's sanctum
ENCHANTRESS
4 argothian enchantress
4 enchantress's presence
THE LOCK
2 energy field
3 solitary confinement
3 rest in piece
3 supression field
1 sphere of safety
4 elephant grass
THE ACCEL
4 utopia sprawl
4 wild growth
THE FIND
3 sterling grove
2 sylvan library
THE WIN
2 helm of obedience
1 words of war
THE SIDEBOARD
1 suppresion field
1 rest in peace
1 helm of obedience
2 oblivion ring
2 carpet of flowers /testing this slot
2 choke
3 in the eye of chaos
3 leyline of sanctity / cutting one and seeing how it goes
Playing this deck, the one thing i have learned is that because you're slower than everything else, you have to do something to gain an edge. Mine is to make everything else slower than me.
To that end my mainboard consists of several ways to make them bend over backwards to try to operate, then i just kill them when they tap out to pay for grass/sphere and only have a
soft counter. Then i board into the enchantress version of stax and make my opponent miserable ( have you seen how many brainstorms there are! geez) i have a lot of questions about
how this thing can operate better. Mulliganing is miserable, for example, even if you don't have to do it very often. I've been having mixed success, but 4 tournament <20 person each sample,
so grain of salt? btw if someone tells my how to decktag, i'll edit this post to include them.
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