
Originally Posted by
tescrin
-4 Shardless
-2 Jace
-1 Sylvan
-3 Visions
-1 Forest
+1 Savannah
+2 GCharm
+2 TS
+1 Cage
+1 NoSB
+4 Meddling Mage
Take out stuff that is slow to impact or cast for things that are not. Shardless is slow and IMO pretty garbage without Goyf to actually kill the opponent here; further you don't want to trade with them; you want to win. Lily is good because it causes immediate impact and tells them they have to go off now. Visions is bad because without shardless you have to wait 3 turns. You want Hymns because with Brainstorm you can afford dead cards for free wins. Don't grind with them; beat them to death with 4/5s and be done with it. Wastelands are still good; don't cut those! You only have two to start with. I've won a few games by wasting Elves off of mana when they got greedy or a Hymn did all of the work.
This perspective comes from the idea that you're the aggro opponent here. It doesn't feel like it with all of these control elements, but they have the stronger late game of "LOL top-deck Hoof'd ya!" and "OOps, Progenitus!"; which is another reason you want to keep liliana.