My friends all play miracles so it's actually the match up I've had the most testing against. I dont feel like it's awful but it's certainly a deck I'd rather avoid. Largely my game plan against them plays out one of two ways. If I can combo them extremely quickly, I always, always go for it. I ignored virtually whatever they are doing, regardless of mana open etc (very different from how I play twin in modern). They have 2-4 swords and force as their only real outs to this and often they just can't do anything. Maybe I'm just a bit lucky but I find that, especially in game ones, to have a lot of success with this. I'm sure you play similarly though. My plan B if I can't combo them right away is all about blasts. I do everything I can to blow up and counter top/counterbalance. Also sounds pretty straightforward right? The key here though is never to get fooled by moon. Blood Moon is straight awful in this match up. Not so bad that I'd board them all out but the plan of blow everything you have on an early moon almost never works against miracles. Top+a ton of basics and they'll always draw out of it. Also, forwarding my gameplan is always second to holding up as many blasts as I can because if they ever have the turn where they assemble their combo then all the work you did getting yours together is basically wasted time.
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