Quote Originally Posted by drude1 View Post
Yes, all of those plus I side it in against Miracles as it's a more difficult combo for them to deal with and more Miracles players have 1-2 copies of snapcaster these days. Helm is also very good at milling their deck even without the RIP out.
I'm still really having trouble with the Miracles matchup though. I played against it in the daily last night and if they get down the early counterbalance it's really hard. My secret tech of word of seizing definitely helps and in the second game I had a top out and bet I looked at 15 cards without seeing one (of 2), which would have won me the game against an ultimate Jace. Still, does anyone have total confidence in their Miracles matchup and, if so, how? The problem is, this is such a prevalent deck right now that if the matchup is that bad then it's not even worth bringing this deck to a real tourney. My only hope is that 12-post gets really popular to kill miracles and then we can prey on them.
My friends all play miracles so it's actually the match up I've had the most testing against. I dont feel like it's awful but it's certainly a deck I'd rather avoid. Largely my game plan against them plays out one of two ways. If I can combo them extremely quickly, I always, always go for it. I ignored virtually whatever they are doing, regardless of mana open etc (very different from how I play twin in modern). They have 2-4 swords and force as their only real outs to this and often they just can't do anything. Maybe I'm just a bit lucky but I find that, especially in game ones, to have a lot of success with this. I'm sure you play similarly though. My plan B if I can't combo them right away is all about blasts. I do everything I can to blow up and counter top/counterbalance. Also sounds pretty straightforward right? The key here though is never to get fooled by moon. Blood Moon is straight awful in this match up. Not so bad that I'd board them all out but the plan of blow everything you have on an early moon almost never works against miracles. Top+a ton of basics and they'll always draw out of it. Also, forwarding my gameplan is always second to holding up as many blasts as I can because if they ever have the turn where they assemble their combo then all the work you did getting yours together is basically wasted time.