Quote Originally Posted by Rock Lee View Post
It wasn't nearly as ropey as it has been in the past. Cloud of faeries is actually amazing, but involves having to play even tighter and more calculated than before. Also my brain still has issues with cloud of faerie untap math. Multiple times I had to just plain write it out on my notes.

I commented to my final round opponent that this was the first time I've done decently with no cloud of faeries in the deck. Don't hold out too much hope though, my builds I've been testing since then include both cloud of faeries and candelabras. This is the first candelabra-less build I would suggest for a "budget" version.
I noted a few times that my brain would hurt with Cloud of Faeries untap math, but also that I couldn't really accelerate with the Faeries like I wanted to because I'd have to untap at least one blue source in order to bounce, then re-cast the Faeries; I was running your list with Chain of Vapor: http://www.mtgthesource.com/forums/s...l=1#post837957. I did cycle the Faeries a time or two; otherwise I'd wonder about the merits of Peregrine Drake. I also really enjoy the fact that the Faeries functions as a body, though: getting in front of stuff the way Khalni Garden did continues to be strong.

I note that most of the potentially strong decks you're mentioning don't run Wasteland, with the exceptions of UWR Delver and DnT. Maybe the loss of Pithing Needle won't be as scary?

I'm curious as to the role Wipe Away is playing for you. I suspect it's more easily managed than its UU color commitment would indicate, but I already love the fact that one of your lists had Glen Elendra Archmage in it and am wondering about this latest direction.