Hey folks. Took down a local tonight with the following pile:
Creatures:
4 Deathrite Shaman
4 Tarmogoyf
4 Delver of Secrets
1 True-Name Nemesis
Spells:
4 Ponder
4 Brainstorm
4 Abrupt Decay
4 Force of Will
4 Daze
2 Hymn to Tourach
2 Liliana of the Veil
3 Treasure Cruise
1 Dimir Charm
Lands:
4 underground Sea
2 Bayou
1 Tropical Isalnd
4 Misty Rainforest
4 Verdant Catacombs
4 Wasteland
Sideboard:
1 Pithing Needle
1 Null Rod
1 Dimir Charm
2 Golgari Charm
3 Disfigure
1 Grafdigger's Cage
1 Zur's Weirding
1 Creeping Tar Pit
1 Vendillion Clique
1 True-Name Nemesis
1 Spell Pierce
1 Submerge
Match 1: Burn Win 2-1
Game 1 is an abysmal affair with me going to four life and him still having a fistful of cards. I die to a bolt as I fetch in an attempt to counter a Price of Progress.
Game 2 is much better with Hymn to Tourach hitting double magma Jet. He concedes after I Dimir Charm an Eidolon showing me lands and an irrelevant Red Elemental blast with Deathrite and goyf in play.
Game 3 is good for me too as I Spell Pierce a bolt to keep deathrite on the field then Dimir charm a Chain lightning. When I have lethal on the board he magma jet's me to set up a good draw. I Dimir charm the top of his library during his upkeep to get the win. Achievement unlocked for casting all three modes of Dimir Charm this match!!!
Match 2: Elves (Vomit) Win 2-1
Game 1 equals death by Craterhoof on turn four. I force of willed an early death rite thinking he was the mirror and I wanted to have my own death rite do some work. oops.
Game 2 is pretty epic despite his mull to five. I Dimir Charm (this card is bonkers) a heritage druid and waste a cradle. He has Llanowar and sentinel sentinel. He goes for the order and I decay his sentinel. Thus his hoof can only hit for eight and the rest of the elves have to hang back since I have lethal. I disfigure his elf, attack him to one and play another goyf to close it out.
Game 3 is a lesson in "my sideboard is better". He keeps a loose one and I open on death rite into pithing needle naming quirion ranger (which he had played) and grafdigger's cage. Golgari charm then wipes the board of symbiotes, visionaries, and Dryad arbor leaving his only land a Cradle.
Match 3: Shardless BUG win 2-1
Game 1 was heartbreaking as I have goyf and delver to his no cards and no board. I attack him down to 7 or something. He dimir charms himself to find Pernicious deed. Major bugger. I play another goyf (huge at this point from deed and walkers) Then his visions goes off and he treasure cruises and draws a jillion cards and plays two death rites. I attack and he blocks and I decay the other death rite and then hymn him back down to hellbent. Booya! Or so I think. He top decks shard less agent into abrupt decay and just hits gas. Arrgh!
Game 2 I get there on the back of a sturdy true name nemesis that went the distance. I submerged his death rite to the top and waste landed him sending him back to the stone age. Goyfs join the party and he can't find deed.
Game 3 is interesting as he gets on the back foot quickly and I counter a visions to keep him from going too nuts. He treasure cruises and finds deed but only has death rite left for mana. I also have a death rite and an insect and a goyf. I decay his death rite and he attempts to add mana for deed, I tank for a while and realize the correct play is to save my death rite so I steal his mana and he is forced to just blow up delver ( i could have drained him instead which would have put him to one but then I would only have a goyf and I was wary of liliana, which he ended up having). I attack him to 2 and pass. He brainstorms and cracks a misty that was there lying around then cruises but can't find a non fetch land to play both lili and a blocker.
Overall it was a good night of magic. The deck is good but we all knew that. I am absolutely in love with the sideboard. It shows how versatile this color combination is in the fact that I almost transformed every matchup into something awesome. The fact that I lost every game one and came back every time is a testament to how good we can become after board. Unfortunately, I didn't get to bring in Zur's Weirding. (I'll get you next time miracles. Next time) Dimir Charm is ball-busted good and I brought it in every match and used multiple modes.
One thing I do think is worth discussing is the creature count. I simply cannot imagine dropping to 12 creatures. I know a lot of lists are doing that but without lightning bolt we must win with a creature on the field and I just feel like 12 is too few. I used to run 14 but I think 13 is good enough with cruise. Debate if you wish; I'd love to hear thoughts.
The only thing I am on the fence on are the two hymn's and the two Lili's in the main. I am not a fan of thoughtseize with so much UR Delver, burn etc. around so I think it needs to be either hymn or stifle. Probably a metagame choice as akatsuki said. I just can't bring myself to cut Lili; she's just my homegirl. Good against miracles, fair stuff, delver decks, pressures combo decks, fuel's cruise. (Plus my 6 month old daughter is named Liliana)![]()
There are currently 1 users browsing this thread. (0 members and 1 guests)