One of the matchups that I want pyroclasm for is death and taxes. One of the best cards death and taxes has against us is phyrexian revoker. So I would never run whipflare over pyroclasm for this reason.
I think its a mistake to run more than 1 godo (even 1 may be too many), as being red and not an artifact is a big deal. More batterskulls or wurmcoil engines are preferable. Equipment like jitte and sofi are bad in a deck like this, because the only creatures you have either don't want to tap down to attack (metalworker, welder, kuldotha), or don't need equipment because they are already giant and hard to kill (blighsteel, wurmcoil, titan).Originally Posted by deadlock
I honestly just wouldn't run red with cloudposts.Originally Posted by kingtk3
33 artifacts is what it is. Sometimes metalworker doesn't tap for much mana, sometimes it hardcasts a blighsteel. At any rate, worker is better than monolith and at the very least is a nice lightning rod. I hadn't considered cutting lodestone for trinisphere. I just fear the deck is threat-light as it is, but I might try it. I really just want a playable artifact that's less than 6 mana. Or a hexproof beatstick...
I would point out that Santomassino certainly knew about welder and daretti, and decided to not play them. Also note that cavern of souls gets welder through chalice, and is a common play for me. The 12post version is more straight forward, and the welder lists more intricate. However both are far from complicated decks, running no instants or library manipulation or removal. You ramp and play big things, you'll be fine with whatever list you run.Originally Posted by enzee
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