Quote Originally Posted by blablub View Post
if u think delver on turn 1 is wrong, stop playin tempo
if ur opponent wastes you after turn 1 delver, thx for timewalk for free :)
This is not exactly true, although my knee-jerk reaction was "play Delver!"
An opponent that Wastelands my only land might be in fact a pretty clever. (Not even considering G. Probe that revealed my weakness.) RUG is known for its tight and greedy manabase and shaky keeps. If his hand is nothing but lands and removal, he may try to cut me of lands, effectively stopping my development at all. Next thing in line is to remove the Delver, which is especially easy considering I got no Island to pay for Daze. (Lets say I drawn no land and he got his one for Bolt/Swords/Disfigure.) I met opponents who gladly exchanged a few life points just to make sure I'll never return to game.
I'm not saying that th whole "Delver, go" is a bad plan, and it has its pros like applying pressure, seeing more cards in next turn's Ponder, etc. But saying that it's the only possible play, that anyone daring to evaluate the situation otherwise should stop playing tempo, or that it's a fool-proof plan, is not true. Because I lost fair amount of games with exactly this kind of plays.