Quote Originally Posted by Koby View Post
Probably also going back to 60 cards since the SB space is needed for Wishboard:

2 Griselbrand
1 Emrakul
1 Children of Korlis

4 Dark Ritual
4 Lotus Petal
1 Chrome Mox
3 LED

4 Entomb
4 Shallow Grave
1 Goryo's Vengeance

4 Brainstorm
4 Ponder
4 Gitaxian Probe
4 Burning Wish

4 Cabal Therapy
1 Thoughtseize

3 USea
1 Badlands
1 Volcanic Island
1 Swamp
8 black fetches

SB:
1 Tendrils of Agony
1 Empty the Warrens
1 Buried Alive (?)
1 Show and Tell
1 Exhume
1 Reanimate (?)
1 Pyroclasm (? maybe more vs UR Delvers)
1 Massacre
1 Thoughtseize (? might be overkill)
1 Treasure Cruise (? interesting from lists I've seen, emergency cantrip?)
2 Duress (for boarding)
3 Chain of Vapor (still boss)
I think you might want 3 Griselbrands in this particular build. Since LED is such an efficient discard outlet, Burning Wish for a reanimation effect combined with LED can be a solid complement to Entomb. I feel like this is an important supplement, given that one of the issues Tin Fins seems to have is that it's hard to win without Entomb. Moreover, Burning Wish for Show and Tell is a robust line that plays around a good deal of one dimensional hate (Chalices, Graffdiggers, etc) and that is well-served by having the 3rd Griselbrand. I feel like you could get away with cutting the Swamp for it, TES seems to do just fine with 13 lands + no basics and the reanimation effects you sling at the opponent to wear out counters are huge bombs with low-mana costs, so, seems feasible.

Regarding the sideboard, I don't think Buried Alive is worthwhile. Its so mana-intensive, and despite opening a few corner cases with Exhume and Shallow Grave, I think it just takes too long or too many resources to be effectual. If you have the Wish and the mana for such an expensive enabler, could you not just put together a line with Empty the Warrens or the far more powerful Show and Tell? For Reanimate and Exhume, I think both are worthwhile, they give you good coverage between mana-cost, life-preservation, and cognizance of the opposing graveyard. Moreover, having both means you can maintain a higher density of threats using Wishes to advance the primary game-plan. I'm on the fence on Treasure Cruise here, just because if you're not Delving away cantrips, lands or some discard, you run the risk of disrupting your ability to use Emrakul to loop your library. I think one Chain of Vapor being a Void Snare could be good, that way your don't have to side it in if you suspect permanent hate but don't want to dilute the deck too much game 2. A couple Pyroclasms to get UR/UWR decks is also a pretty good choice, imo.

Something like this could be solid:
1 Tendrils or Agony
1 Empty the Warrens
1 Exhume
1 Reanimate
1 Show and Tell
1 Treasure Cruise
2 Pyroclasm
1 Massacre
2 Chain of Vapor
1 Void Snare
3 (Thoughtseize + 2 Duress/Thoughtseize + 2 Pithing Needle/Duress + 2 Pithing Needle)