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Thread: [Deck] Turbo Depths

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    Re: [Deck] Dark Depths

    Quote Originally Posted by apple713 View Post
    the issue with bind is that it is more narrow than stifle and much slower. Bind does not provide turn 1 against a wasteland and would require you to have 2 more mana when trying to make your token. This extra turn is a big issue when you are under pressure. additionally, it doesn't hit triggers like miracle, storm, annihilator, Enter the battlefield effects like stone forge mystic, narcomeoba's ability, and tons more. Stifle is superior in every way it could be. with the colorful manabase, it might be better to just run a stifle over bind anyways.
    Ok, I see your points. But every time I splash blue into the deck, it realy feel that the deck looses continuity and focus. It turns into a more controlish deck, witch this is not. This is a combo deck! The deck main focus and priority is to assemble and protect the combo without the use of (somtimes) dead 'one-funtion-only' cards. Stalling/controlling the opponent dosn't suite this deck. The land base is also so sweet when only going BG, having 4 copies of Urborg are priceless in this deck


    "Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls."
    —Halvor Arenson, Kjeldoran Priest


    These are some thoughts on the cards I think is a 'must-have' in the deck. All cards has a combo related function and also multi purposes, so it doesnt become a dead-card:


    TUTORS:
    4 Expedition Map (turn 1 drop):
    - Main function: Tutor for the missing combo land-piece
    - Alternative use: Colorless castingcost tutor (works under Bloodmoon and Back to Basics)
    - Alternative use: 'Swiss army knife' that gets Maze, Ghost, Sejiri

    4 Sylvan Scrying:
    - Main function: Green Demonic Tutor for the missing combo land-piece, enought said!
    - Alternative use: Gets any land, witch Into the North dosn't.
    - Alternative use: 'Swiss army knife' that gets Maze, Ghost, Sejiri

    4 Crop Rotation:
    - Main function: Green Vampiric Tutor for the missing combo land-piece, that puts it into play, enought said!
    - Alternative use: Instant 'swiss army knife' that gets Maze, Ghost, Sejiri
    - Alternative use: Instant protection from surgical/extirpate, by getting this copy in the safe zone of the battlefield.
    - Alternative use: Instant protection from Wasteland, sacrifice in response as (casting cost of crop rotation) and get a new land

    4 Sylvan Library:
    - Main function: Rearrange the drawstep-card
    - Alternative use: Translate life into cards
    - Alternative use: Swords to Plowshares on token equals more carddraw
    - Alternative use: Fetchland & tutor cards shuffle away non wanted cards

    RAMP/SPEED:
    4 Deathrite Shaman (turn 1 drop):
    - Main function: Manaramp of any color
    - Alternative use: Works under Bloodmoon/Back to Basics
    - Alternative use: Protects us from Surgical/Extirpate buy always eating you own depths/thesipan
    - Alternative use: If opponent has +21 life, we can damage opponent so Marit is '1-hit kill'
    - Alternative use: Gains us life to use on Sylvan Library
    - Alternative use: Wincondition no 2 (works under Solitary Confinement/Glacial Chasm/Ensnaring Bridge etc)
    - Alternative use: Graveyard hate main deck
    - Alternative use: Target for opponents Swords to Plowshare, witch is 1 less card to worry about for our token

    PROTECTION:
    4 Pithing Needle (turn 1 drop):
    - Main function: Protects our token from Karakas/Maze/Wasteland
    - Alternative: Stops Planeswalkers/Sneakattack/equip:jitte and swords/fetchland/Griselbrand/Vial/Deathrite/Knight of the Reliquary/Thopter etc.

    4 Abrupt Decay:
    - Main function: Protects us from Blood Moon/Back to Basics/Pithing Needle/Ensaring Bridge etc.
    - Alternative use: Removes flying blockers
    - Alternative use: Uncounterable spell that removes amost any legacystaple non-land permanent.

    4 Duress
    - Main function: Removes Swords to Plowshares/Blood Moon/Surgical/Extirpate/Back to Basics/Pithing Needle/Ensaring Bridge etc. from opponents hand
    - Alternative use: Shows us if the 'area is clear' to attack with token
    - Alternative use: Removes hi-cost (wich Inquisition and decay doesn't) enchantment/artifacts from opponents hand, slows down combo decks
    - Alternative use: Stops faster combodecks

    COMBO
    4 Hexmage:
    - Main function: Part of combo
    - Alternative use: Kills planeswalkers
    - Alternative use: Slows down Vial
    - Alternative use: First strike chumpblocker

    LANDS:
    4 Dark Depths
    4 Thespian's Stage
    4 Urborg, Tomb of Yawgmoth
    4 Verdant Catacombs
    2 Mana Confluence
    1 Ghost Quarter
    1 Sejiri Steppe
    1 Bayou
    1 Swamp
    1 Forest
    1 Maze of Ith
    - 24 lands: 8 green land sources and 12 black (counting only 1 pr Urborg).
    - 4 Deathrite should be tanken as an considiration here, he also counts as mana source.
    - 1 Basic Forest and Swamp for decay and crop, against Bloodmoon, Wasteland and Back to Basics.
    - Only 1 forest and 3 Mana Confluence as protection against submerge.
    - Maze can give vigilance to the token by untapping the attacking, witch after you dealt damage but while you are still in the attack step.
    - Copy a basic land with Thespian to make it immune to wasteland.

    * This post is beeing updated as I progress with my deck-brew.


    "Our world has not felt her thundering steps in lifetimes, but Marit Lage's presence is still with us."
    —Halvor Arenson, Kjeldoran Priest
    Last edited by t000; 03-05-2015 at 05:14 PM.

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