Ok, I see your points. But every time I splash blue into the deck, it realy feel that the deck looses continuity and focus. It turns into a more controlish deck, witch this is not. This is a combo deck! The deck main focus and priority is to assemble and protect the combo without the use of (somtimes) dead 'one-funtion-only' cards. Stalling/controlling the opponent dosn't suite this deck. The land base is also so sweet when only going BG, having 4 copies of Urborg are priceless in this deck
"Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls."
—Halvor Arenson, Kjeldoran Priest
These are some thoughts on the cards I think is a 'must-have' in the deck. All cards has a combo related function and also multi purposes, so it doesnt become a dead-card:
TUTORS:
4 Expedition Map (turn 1 drop):
- Main function: Tutor for the missing combo land-piece
- Alternative use: Colorless castingcost tutor (works under Bloodmoon and Back to Basics)
- Alternative use: 'Swiss army knife' that gets Maze, Ghost, Sejiri
4 Sylvan Scrying:
- Main function: Green Demonic Tutor for the missing combo land-piece, enought said!
- Alternative use: Gets any land, witch Into the North dosn't.
- Alternative use: 'Swiss army knife' that gets Maze, Ghost, Sejiri
4 Crop Rotation:
- Main function: Green Vampiric Tutor for the missing combo land-piece, that puts it into play, enought said!
- Alternative use: Instant 'swiss army knife' that gets Maze, Ghost, Sejiri
- Alternative use: Instant protection from surgical/extirpate, by getting this copy in the safe zone of the battlefield.
- Alternative use: Instant protection from Wasteland, sacrifice in response as (casting cost of crop rotation) and get a new land
4 Sylvan Library:
- Main function: Rearrange the drawstep-card
- Alternative use: Translate life into cards
- Alternative use: Swords to Plowshares on token equals more carddraw
- Alternative use: Fetchland & tutor cards shuffle away non wanted cards
RAMP/SPEED:
4 Deathrite Shaman (turn 1 drop):
- Main function: Manaramp of any color
- Alternative use: Works under Bloodmoon/Back to Basics
- Alternative use: Protects us from Surgical/Extirpate buy always eating you own depths/thesipan
- Alternative use: If opponent has +21 life, we can damage opponent so Marit is '1-hit kill'
- Alternative use: Gains us life to use on Sylvan Library
- Alternative use: Wincondition no 2 (works under Solitary Confinement/Glacial Chasm/Ensnaring Bridge etc)
- Alternative use: Graveyard hate main deck
- Alternative use: Target for opponents Swords to Plowshare, witch is 1 less card to worry about for our token
PROTECTION:
4 Pithing Needle (turn 1 drop):
- Main function: Protects our token from Karakas/Maze/Wasteland
- Alternative: Stops Planeswalkers/Sneakattack/equip:jitte and swords/fetchland/Griselbrand/Vial/Deathrite/Knight of the Reliquary/Thopter etc.
4 Abrupt Decay:
- Main function: Protects us from Blood Moon/Back to Basics/Pithing Needle/Ensaring Bridge etc.
- Alternative use: Removes flying blockers
- Alternative use: Uncounterable spell that removes amost any legacystaple non-land permanent.
4 Duress
- Main function: Removes Swords to Plowshares/Blood Moon/Surgical/Extirpate/Back to Basics/Pithing Needle/Ensaring Bridge etc. from opponents hand
- Alternative use: Shows us if the 'area is clear' to attack with token
- Alternative use: Removes hi-cost (wich Inquisition and decay doesn't) enchantment/artifacts from opponents hand, slows down combo decks
- Alternative use: Stops faster combodecks
COMBO
4 Hexmage:
- Main function: Part of combo
- Alternative use: Kills planeswalkers
- Alternative use: Slows down Vial
- Alternative use: First strike chumpblocker
LANDS:
4 Dark Depths
4 Thespian's Stage
4 Urborg, Tomb of Yawgmoth
4 Verdant Catacombs
2 Mana Confluence
1 Ghost Quarter
1 Sejiri Steppe
1 Bayou
1 Swamp
1 Forest
1 Maze of Ith
- 24 lands: 8 green land sources and 12 black (counting only 1 pr Urborg).
- 4 Deathrite should be tanken as an considiration here, he also counts as mana source.
- 1 Basic Forest and Swamp for decay and crop, against Bloodmoon, Wasteland and Back to Basics.
- Only 1 forest and 3 Mana Confluence as protection against submerge.
- Maze can give vigilance to the token by untapping the attacking, witch after you dealt damage but while you are still in the attack step.
- Copy a basic land with Thespian to make it immune to wasteland.
* This post is beeing updated as I progress with my deck-brew.
"Our world has not felt her thundering steps in lifetimes, but Marit Lage's presence is still with us."
—Halvor Arenson, Kjeldoran Priest
Last edited by t000; 03-05-2015 at 05:14 PM.
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