Quote Originally Posted by Aggro_zombies View Post
As for the mechanics:

Lots of derivative stuff here. Exploit feels like it's just an awkward way to word EtB effects so that other cards can care about it ("When a creature is exploited, do X"), but I don't see there being a ton of room for cards like that in two colors in this set - though there will likely be some at uncommon to act as draft build-arounds. Megamorph is a letdown, but I don't see where they could have taken regular morph that wouldn't have been confusing, wordy, gimmicky, or some combination of the above, and megamorph at least gets points for having a clean execution. Rebound coming back is interesting if for no other reason than the fact that the Jeskai/Ojutai are the only clan to not get a fresh keyword at some point in the block. They said they specifically avoided doing that for the Ravnica guilds in RtR because players would be mad if their guild got shafted with a returning instead of a new keyword, so I wonder what changed their math here. Rebound is still fine; one of my favorite draft decks of all time was a Grixis Control deck from Rise that made great use of rebound removal spells, so I'm looking forward to seeing what they do with it here. Formidable is so whatever I had to look up the card to even remember what the mechanic is named, but in that respect it's a good follow-up to ferocious, so at least they're consistent.
- Exploit is indeed just a EtB with feeding the graveyard attached maybe enabling some stronger or unusual effects, at least has nice flavor
- Megamorph is maybe ok considering the "block complexity argument", but the name is just dumb, also I'm sad that they didn't do Spellmorph (what I predicted)
- Rebound is just good synergy with Prowess which isn't that easy to get (they couldn't use Flashback or Buyback)
- Formidable seems stupid, it's like Ferocious but twice as bad. In retrospect I actually liked Ferocious. Some of the spells with it were neat cards at least in Limited (Barrage of Boulders, Roar of Challenge, Stubborn Denial, Temur Battle Rage and of course Savage Punch), but assembling 8 total power is just soo conditional and "winmore" (you need multiple powerful creatures).