Hello everybody,

I have played Lands since forever (alternating it with other crazy stuff :) ) and I have come up lately with a build that looks interesting.

The reason I have worked on it is that i can't stand the variance introduced by Gamble and I wanted to have as many answers as possible to the combo decks.

That line of thought brought me to Entomb to maximize the number of available Loams G1. To maximize the anti combo suite I decided to include a W splash and dropped both R and U from the deck. The removal suite changed from Punishing Fire to Engineered Explosives and the recurring engine for EE is based on Buried Ruin.

Here you go with my current list:

Main Deck (61)

Spells (26)

3 Engineered Explosives
4 Mox Diamond
2 Cursed Scroll
2 Manabond
3 Entomb
4 Crop Rotation
4 Exploration
4 Life from the Loam

Lands (35)

1 Bojuka Bog
1 Buried Ruin
1 Cabal Pit
1 Forest
1 Glacial Chasm
1 Karakas
1 Misty Rainforest
1 The Tabernacle at Pendrell Vale
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
2 Dark Depths
2 Savannah
2 Tranquil Thicket
3 Bayou
3 Maze of Ith
4 Rishadan Port
4 Thespian's Stage
4 Wasteland

Sideboard (15)

2 Gaddock Teeg
2 Thalia, Guardian of Thraben
3 Dark Confidant
4 Sphere of Resistance
2 Choke
2 Krosan Grip


I have accrued some testing and this is what I know in terms of matchups:

UW/UWr Miracles: It's a very good matchup, RG Lands suffers G1 and have a somewhat difficult G2. The version above, instead, has a very tough time losing against Miracles in G1 and is a real beating after sideboarding.

Delver decks: They are generally as good as they are for RG Lands. The stance the deck takes is a little more control-ish but the removal suite of 3 Engineered Explosives, 2 Cursed Scroll and 1 Cabal Pit together with the usual denial package is generally enough to shore G1. G2 may be a little more intense than against Miracles but Choke and Thalia (together with the usual side in of Dark Confidant) give a significant edge.

Elves: Very favourable, crop rotation shines in the same way it does in the RG version and the removal complement is generally enough unless the opponent doesn't have a crazy hand.

D&T: The initial iteration of this version was pretty weak to D&T. When I added Cabal Pit and Cursed Scroll it changed favourably, the deck is capable of playing a very consistent control role until is able to kick in the combo

Omnitell: Probably the worst match up of this version. It is significantly better than with the RG build but is definitely un-winnable G1 and become slightly better G2 with the anti-combo suite.

Sneak&Show: another bad matchup. The heavier anti-combo setup in comparison to the RG version makes it a little better but still significantly unfavourable.

ANT/TES: G1 basically impossible to win. G2 this version has a lot better chance than RG Lands and can present some serious threats to the opponent.

RG Lands: By being a little slower than the RG version, the matchup is probably in favour of RG but I haven't had the chance to test it significantly.

What I like the most about this build is its capacity to switch very easily between a combo and a control role. The added benefits of not folding to Pithing Needle G1 and to be able to respond to Jace, the Mind Sculptor or Entreat the Angels make it, in my opinion, very well placed in the meta.

Please feel free to tear it down :)