Quote Originally Posted by Barook View Post
Could you please edit the post with the Jund, Grixis Delver/Pyromancer and Shardless BUG match-ups? I do appreciate the guide alot.

That said, finished my first daily with the deck. Went 2-2, could have won at least one game in each match I lost (Jund and Grixis Pyromancer) because of my inexperience. Looking back, I could have won with better lines (and partly less shitty draws). It's pretty hard to play correctly (hence my misplays) with the numerous lines the deck offers, but it feels very rewarding. I'm still impressed by the sheer raw power the deck offers. I like how you don't have to rely on double for hardcast Titan as you ramp straight into business instead.

Edit: Another thing I noticed in testing is the low number of green sources. How do you feel about it? From a mathematical point, the deck would need at least 10 green sources (instead of the 8 it runs now) to run smooth. Sure, Expedition Map helps, but that seems kinda like a waste.
I added those matchups. I'm not really sure about Grixis Delver though, as I have not had much opportunity to play against it.

I'm glad that you're enjoying the deck. It definitely rewards practice. I've been playing something very close to this list for over three years, and I'm still discovering new lines.

As far as green mana goes, here's my reasoning: All of the maindeck green spells are, at their core, just support for the colorless lands. Every Forest you play after the first has drastically diminishing value, as those are land drops you could be spending developing the mana you really need to cast your business spells or that you could be spending to answer your opponent's threats. Consequently, every Forest you draw after the first has diminished value as well, as the deck can't shuffle them away with Brainstorm. Additional Forests also clog your five from Ancient Stirrings. So I see the Forest count as something analagous to the land count in RUG Delver - you run a bit light in order to draw more gas.