Quote Originally Posted by MGB View Post
So I'm thinking of building this deck for upcoming tournament(s). I have most of the manabase but if I want to go the non-12post route I have to get Wastelands. Can someone tell me how essential Wastelands are in this deck and whether or not I can play without them? The 23rd place list from Legacy Champs just played 12 post + Cities + Tombs + Factories. Is this the best manabase ATM for MUD or do you guys in here have differing opinions and why?
PROS OF WASTELAND

Makes Lodestone Golem, and Trinisphere better . Without Wasteland in the deck there is little power left in the Lodestone Golem.

PROS OF CAVERN OF SOULS

You can win the game depending on the matchup with a Chalice of the Void set to their anticipated removal and the right haymaker for the job.. either Forgemaster for a combo piece or a Wurmcoil Engine usually etc . The downside is that for every thing you cast uncounterable, that is one counter in their hand they can use to hit Ugin, often a card that will win you the game. I'm not sure how strong my argument is on this.

PROS OF MISHRA'S FACTORY

A lot actually. Having Trinisphere and Chalice of the Void up, and Forgemaster'ing away a Factory or two, protects yourself to win with Blightsteel or Steel Hellkite . They are also good against planeswalkers, and against miracles will provide constant pressure.

You have to decide to cut one of these and a split between some of your Sol lands and 12 Posts.

How about something like this, using the deck tech as an example,

4 Ancient Tomb
2 City of Traitors
4 Cloudpost
4 Glimmerpost
3 Vesuva
3 Cavern of Souls
2 Mishra's Factory
2 Wasteland

You could even play like.. 1 Wasteland, or 1 Mishra's Factory. There is no rule against it. A singleton Factory for that time you want to sacrifice a land to Forgemaster. That's basically what they're in the deck for, situational cards are fine in 2s or singletons

something to be mindful of though,

CONS OF WASTELAND


This is not a tempo deck! Wasteland is a very difficult decision to make in playing this deck because you want 8 mana! Waste'ing your opponent is never a tempo play in this deck without particular board position and cards-in-play , then it can be good