PROS OF WASTELAND
Makes Lodestone Golem, and Trinisphere better . Without Wasteland in the deck there is little power left in the Lodestone Golem.
PROS OF CAVERN OF SOULS
You can win the game depending on the matchup with a Chalice of the Void set to their anticipated removal and the right haymaker for the job.. either Forgemaster for a combo piece or a Wurmcoil Engine usually etc . The downside is that for every thing you cast uncounterable, that is one counter in their hand they can use to hit Ugin, often a card that will win you the game. I'm not sure how strong my argument is on this.
PROS OF MISHRA'S FACTORY
A lot actually. Having Trinisphere and Chalice of the Void up, and Forgemaster'ing away a Factory or two, protects yourself to win with Blightsteel or Steel Hellkite . They are also good against planeswalkers, and against miracles will provide constant pressure.
You have to decide to cut one of these and a split between some of your Sol lands and 12 Posts.
How about something like this, using the deck tech as an example,
4 Ancient Tomb
2 City of Traitors
4 Cloudpost
4 Glimmerpost
3 Vesuva
3 Cavern of Souls
2 Mishra's Factory
2 Wasteland
You could even play like.. 1 Wasteland, or 1 Mishra's Factory. There is no rule against it. A singleton Factory for that time you want to sacrifice a land to Forgemaster. That's basically what they're in the deck for, situational cards are fine in 2s or singletons
something to be mindful of though,
CONS OF WASTELAND
This is not a tempo deck! Wasteland is a very difficult decision to make in playing this deck because you want 8 mana! Waste'ing your opponent is never a tempo play in this deck without particular board position and cards-in-play , then it can be good
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