Quote Originally Posted by Hardcore View Post
ankh of mishra
But that only works if they're at 2 hp and don't want to die. I will admit, dealing 5 damage per fetch land forcing them to fetch only 3 times per game sounds good, but it's never actually locked out my enemy's mana as well as Contamination has. The principle is similar to Trinisphere in that they need 4 lands in play to cast anything. The demand for the card early means I need to stuff 3-4 of them into the deck which I don't have space for.