AAAARRGH! Just wrote a rather lengthy message. Disappeared again. In short, I like it, but I'm not sure it'll work without a ton of changes to the sideboard.
Pros:
—Probably not what opponents expect game 2 or 3
—Attacking with any blue or black source untapped is gonna make our opponents think really hard
—If we add further white cards like Silence, we can do stuff like time-walk the opponent to build up Monks
—Infernal Tutor can be used without LED to stock a hand with 'roids for the Monks [EDIT: and make more Monks at the same time]
Cons:
—Slow. Probably way too slow for a deck with no counterspells or removal
—We need to add more white sources if we expect the Mentor to stick, and we probably will need to cut green from the deck or cut it way back to just Carpet/Xantid
—Requires a lot of sideboard restructuring, maybe even to the point of running a transformational board
—Clashes with other stuff in the board like Dread of Night and Massacre
—We've got to find a way either to Haste everything or to produce tokens during the opponent's turn THEN pump them up during ours
Food for thought/questions: When would we board in the Mentors? What would they replace? Does Mentor really solve our problems with hatebears, discard, or heavy control?
Also, did anyone else notice the full quads of Duress and Therapy? I tested with that a bit, but it felt like I kept wanting to draw tutors or cantrips, and instead drew more discard.
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