Quote Originally Posted by Morcrux View Post
We use accelerators, and might even use Enlightened Tutor to find combo pieces. For every accel or tutor we use, we're down a card compared to our opponent (unless the FoW every single threat we're slamming). So, in the long run, if we fail to combo fast enough or they FoW our Moon, we're sometimes left in topdeck mode, but hopefully with a top. But if we at any point try to overpower our opponent by establishing a new combo, they'll often have the edge because they haven't been using accels or tutors, but cantrips. Usually we win before this point, but I may find myself in this position against miracles and Delver, and it's not always easy to come back.

This land won't end those situations entirely, but can be quite helpful. In the grindy games we might come by it, and we can power down our opponent little by little as we're drawing two cards a turn, especially with a top to assure quality.
I'm not sure how it will work out, but I know that a land that draws you cards is good. Very good. And this is one of the decks that naturally fulfill it's condition.

Of course, I know we should always focus on having the deck as quick and stompy as possible in the main, but I seriously can't see how turning 1 basic into colorless can screw up so much that we deny its effect.





Kolaghan's was discussed a good while back when we were splashing black for Slaughter Games and E.Plague. 3 mana whereas 1 is black is a lot to ask for, but I believe some had success during that time, the effect is awesome after all.




I feel 6 mana, preferably 7 to protect with blast, is a bit much to ask for in legacy, even in this deck. But maybe it can be a Koth that gives us a little bit value even if removed.. sceptical due to cost, but maybe :)
I feel like if I really wanted a 6 mana threat I'd prefer to run Wurmcoil Engine so I can weld it a bunch. Thats just me though, maybe new Chandra isn't that bad (but I'm pretty sure it is)