First these 2 points
1. I know there is a thread in the open forum about Psychatog, but I created this thread, because I only wanted to discus UBg Psychatog. This brings me on point 2.
2. This thread is to discus UBg Psychatog and not other versions like Burning Tog. I can understand if someone adds a fourth colour, but Burning Tog, or ZaT are completly other decks.
Now for the deck
Psychatog is one of the most powerfull creatures of magic. Since it's printing it's been a creature that has been seen in aggro decks( Friggorid), aggro controldecks( Gro-A-Tog) but above all in control decks.
Why is this card that good in a control deck? If you compare it to other killconditions in control decks, like Morphling/Exalted Angel, it is the cheapest in casting and maintenance. On top of it, most of the time it is the fastest kill. The only thing "Dr. Tooth" asks is to have a fat graveyard. With the printing of Ravinca a new mechanism was introduced: Dredge. This mechanism gave tog the power too grow faster and bigger than ever before AND giving Tog a new draw-engine.
This new deck, Dredge-A-Tog( I think designed by Bardo and JACO), looks like the old Vintage Hulksmash, and is one of the fastest controldecks in the format with possible turn 5 kills. The deck has got the following parts:
1. The control
2. The draw
3. The Engine
4. The kill
5. The mana
Now I'm going to explain those parts. Note this is a sample decklist, this is nowhere near the ideal list
1. The control
4 Force of Will
4 Counterspell
1 Darkblast
3 Pernicious Deed
2 Stinkweed Imp
1 Wasteland
The first two are autoincludes for blue-based control. The power of blue is that they simply can deny spells and these ar the best hardcounters of Legacy. The problem of blue-based control is and has always been aggro. Therefore rest of the controlsuit is primary chosen as creature control. Darkblast is the perfect weenie killer. Early on it shoots down only x/1 but later on, when you get your draw cards online it can shoot bigger creatures, while filling up your graveyard. Pernicious Deed is the boardsweeper of choice. The great thing is that it hits everything, including Pithing Needle, AEther Vial, Humilty, Rifter and Nimble Mongoose. The last spots are given to Stinkweed Imp. Always remember that this is a control card in the first place and a graveyardfiller in the second. It's insane against decks who packs bigger, but fewer creatures( Thresh/ 5 split 3.) Wasteland is a powerfull card that can punish opponents who play few/none basiclands due to recursion with Life from the Loam.
2. The draw
4 Brainstorm
4 Accumulated Knowledge
3 Deep Analysis
1 Fact or Fiction
The way a control deck normally wins a game is through cardadvantage. And one way to gain it is to draw more cards than your opponent. Brainstorm doesn't give cardadvantage, but just cardquality. Nonetheless it's one of the best cards in Legacy, combined with fetchlands, but specially with Dredge. If you've got 2 Stinkweed Imps and a Life from the Loam in the graveyard a single Brainstorm can give tog +8/+8. With all the dredging you will get through your deck really fast, and changes are high you will find most of your Accumulated Knowledges, and gain massive card advantages with it. Please do not use Intuition for triple AK. 1) This isn't vintage where you have manadrain and 2) There are far better things to do with Intuition. Deep Analysis works the same way as AK. You will dredge in the graveyard or discard them to pump Psychatog. The last slot goes to Fact or Fiction. This card is card is very powerfull and the quote "EOTFOFYL" is very true for this deck.
The Engine
4 Intuition
1 Life from the Loam
3 Lonely Sandbar
1 Mystical Tutor
The engine is pretty obvious. When the early rush is held back, and you want to gain cardadvantage the easiest method to do this is Intuition for Life from the Loam and 2 Lonely Sandbar. This gives This will give you atleast to cards a turn. The cost to this is quite high, but you can do it every turn. But Intuition can do alot more. Some combinations:
Life from the Loam/ Lonely Sandbar/ Wasteland: Can put opponents in a wastelock fast and get a little draw online.
Darkblast/ Stinkweed Imp/ Stinkweed Imp: Having problems with creatures, this solves it. Next to that it can make your graveyard very big, with a Brainstorm or Deep Analysis. If you tutor for Deep Analysis instead of Darkblast you just created the ultimate milling machine. If you play it EOT with an active tog you can normally win the game.
Triple Force of Will or Pernicious Deed: The so called O-shituition. Only used in emergencies.
Of course there alot more combinations, and if you have one of the cards you want to tutor, you can normally just choose a AK or DA instead.
The last card is Mystical Tutor. A nice tutor who can fetch most needed card in the deck. Not broken, but certainly not weak
The kill
3 Psychatog
1 Genesis
1 Wonder
Psychatog is obvious, this deck is called Dredge-A-Tog for a reason, come on if you are still wondering why it's in the deck you should stop playing magic. Genesis is there to recur fallen Psychatogs. It is delivered in a nice 4/4 body wich is hard to kill, Remember this. Wonder is there to get around chumpblockers.
The Mana
1 Cephalid Coliseum
1 Wasteland
5 Island
1 Swamp
4 Polluted Delta
2 Flooded Strand
3 Lonely Sandbar
3 Underground Sea
3 Tropical Island
Nothing strange here. Cephalid Coliseum and Wasteland as special lands, 6 basics, 6 fetches to go with the Brainstorm and Lonely Sandbar for the drawengine.
So for the easy reading the complete list
UBg Dredge-A-Tog
Lands
1 Cephalid Coliseum
1 Wasteland
5 Island
1 Swamp
4 Polluted Delta
2 Flooded Strand
3 Lonely Sandbar
3 Underground Sea
3 Tropical Island
Creatures
3 Psychatog
1 Genesis
1 Wonder
2 Stinkweed Imp
Other
4 Force of Will
4 Counterspell
1 Darkblast
3 Pernicious Deed
4 Intuition
1 Life from the Loam
1 Mystical Tutor
4 Brainstorm
4 Accumulated Knowledge
3 Deep Analysis
1 Fact or Fiction
I don't have test results against the toptier decks and therefore no Sideboard. I will post them as soon as I have them, but I don't really know against wich decks to test it apart for NQG( red and white), Gobins and Solidarity.
Now some questions, hopes this starts the discussion:
1. Pernicious Deed: yes or no? In the MD or SB and how many?
2. Cunning Wish, hot or not. If hot, how many spaces in the SB would you devote to it and wich cards?
3. Mox Diamond? How many lands then?
4. Wich toolbox cards: Wasteland, Cephalid Coliseum, Cabal Pit, Darkblast, Stinkweed Imp?
5. How about Nimble Mongoose or Exploration?
6. Maybe Duress MD?
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