For the record I don't dislike the GW idea, but there are strengths and weaknesses to be aware of, and always ways to tune the list. The point of that post was that someone was saying something to the effect of "GW tron is bad, stop trying to bring it over from modern" and then they implied things like DRS, Wasteland Strangler, and Relic are stronger than chalice on 1 in GW list. At that point I offered GW cards in the list that deserve a closer look before considering cutting chalice.
I don't think I'll ever be sold on the mana signet/Talisman of Unity slots the GW lists run, and this is probably the main place I'd look to improve the deck. The displacer feels more like a sideboard card, but we'd need someone to take notes on maindeck displacer's effect on a relevant sample size of G1 matches - something I've not seen is focusing on blinking TKS at end of opponent draw step, to limit what opponent can do in a main phase, and that feels like the real strength of this card. The yard hate is probably a little on the overkill side (I get what you're saying about RiP vs goyf/lands, but it feels like layers of redundancy if you're choosing what they can play at sorcery speed).
For all chalice'd Eldrazi lists [colored and colorless], I think I've been pretty consistent with advice to not use artifacts that require activation. I think the upside of 2-4 Null Rods is too high to pass up. Your opening threats (lock pieces) need to occupy the 2-drop slot; expect the first to be countered, and make the deck capable of repeating that play the next turn or slamming the TKS. If this aspect of chalice eldrazi decks is left intact, the rest is personal preference/meta-calls. Legacy Eldrazi doesn't net gain win % by focusing on consistently dropping a smasher turn 2.
There are currently 1 users browsing this thread. (0 members and 1 guests)