Yeah, I don't think I want to take out the Sphere, so I'll probably put the Moat in the sideboard.
Here's my list for reference:
1 Emrakul, the Aeons Torn
4 Argothian Enchantress
1 Doomwake Giant
1 Enlightened Tutor
4 Green Sun's Zenith
1 Banishing Light
1 Solitary Confinement
1 Sphere of Safety
4 Elephant Grass
3 Mirri's Guile
3 Rest in Peace
4 Enchantress's Presence
4 Sterling Grove
4 Utopia Sprawl
4 Wild Growth
1 Helm of Obedience
1 Plains
1 Bayou
1 Savannah
2 Wooded Foothills
3 Serra's Sanctum
4 Windswept Heath
7 Forest
I think I want to cut the Elightened Tutor for an Exploration? The reason being that I have seen how lands can get clogged in your hand, plus it makes it easier to chain Sanctums. Additionally, since I am running 4 Groves, the effect is kind of redundant (except it can grab Helm, but whatever).
I have yet to play against Miracles, but I am curious how we beat something like Counterblance? We we just hope it doesn't come down early and lock us? I am curious if perhaps I should board a couple of Abrupt Decays, is that ever a thing?
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
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