
Originally Posted by
Rikter
The main deck looks pretty reasonable to me, although I would choose to play Karn out of the board and Hellkite in the main. I bring Karn in to handle stuff like null rod or needle, in game 1 Ugin can take care of the usual suspects either via bolt or wipe, but Ugin isn't great against rod and needle, so thats where Karn comes in. Having Hellkite main is invaluable game 1 because he is a legitimate forgemaster target that can get rid of problem permanents and even wipe the other guys board.
The only other main deck change revolves around Platinum Emperion vs Platinum Angel. I used to run Emperion Main and Angel out of the board. Angel would swap for Emperion when I brought in Dismembers. I am too tight on space these days to carry both, and I am not taking Dismember out of the board, so Angel is main. Emperion is more resilient and harder to kill, but Angel is still good.
Regarding the sideboard, I see lists playing thorns...I've never been big on it. Between chalice, 3sphere, lodestone and revokers out of the board you should be good to handle most combo lists. What are the really in there for, storm? Revoker is solid hate. I play 3 revokers, they work fine vs storm and sneak and show, and they are really helpful vs Death and Taxes and Miracles.
Orbs of warding is another one...I could see it being better than Witchbane Orb vs Storm in case they try and Empty you, but my guess is this is primarily in for the burn matchup? If you're more concerned with Burn I would probably run the Witchbane because it is faster, but as a 1 of it's hard to find and in most cases you should be able to Forgemaster out something better anyways. I generally don't play cards specifically for storm, the MU is so lopsided that I think it is pointless to waste SB slots on things just for storm.
I prefer some number of Dismember in the sideboard, I have found it to be an invaluable card vs. infect, death and taxes, and now eldrazi.
The singleton Crucible I am less than impressed with. Any 1-of needs to be a legit Forgemaster target. I'm not sold on Crucible as that target. The rest looks fine, although I like to play Faerie Macabre instead of Crypt just because Reanimator can't counter it and you can play it turn 0. Crypt is a bit better vs lands though.
All in all it's built well enough to win matches, I would only make some minor changes, and even those might not be appropriate if your meta is very small and you know it well; my comments are in the context of building a deck to run in a 100+ person field.