Quote Originally Posted by GundamGuy View Post
Morcrux provided some great answers.

I'll give my 2 cents on some of them plus a bit more on things he didn't touch.

If you have a choice to play your grindstone or top on turn 1... Is this game one vs. unknown or Game 2 vs. Miracles? Are you on the Play or the Draw? IMO sticking that Grindstone is more important vs. Miracles since they have the possibility of locking down your CMC 1 spells, they also don't have that many ways to remove it... they have more post board, but it's not a ton. I know you want to land a top to grind the game out... but IMO Top is far more important to Miracles game plan then it is to ours. I've revoked Top even when I've had my own Top out... I've revoked top in matches where only I had a Top in play... and still won. Naming Jace with Revoker is wrong. You've got Red Elemental Blasts Effects out the wazoo, Jace can't break up the combo, and really isn't a huge threat to us. The only miracles card I'd be worried about is Entreat (Terminus is really weak vs. our deck... it can disrupt the combo but it just puts things where Recruiter can get them) and even then it's not too bad because you should have access to ratchet bomb or engineered explosives... so I'm not sure It's worth fighting over Brainstorms... Prudent REB effect usage and Revoker usage seems to be the keys to winning this matchup.
Revoker does work, but it's only a temporary answer with all the ways they have of removing it. I agree that sticking a grindstone is important, but you'll notice that they'll never really counter grindstone or top since they're less significant than Painter or some other bomb. In this regard I'd rather have an early top-activation with a sol land. But if you don't have a sol land, then I'd use the first mana on Grindstone, yes.

Jace isn't a buffer for our combo, but once they start having free brainstorms every turn we'll quickly fall behind, so better just get rid of him unless we can save the blast to protect combo next turn or something.