Quote Originally Posted by Quitrex View Post
I agree that you want a 25th land, and that it should be a swamp. I'm not in agreement on not needing mana acceleration, but if you're considering drown yard temple, you want to at least consider mox diamond over rit. Personally I can't stand spinning darkness in this meta, i'd actually rather see contagion, murderous cut, or even disfigure/dismember in this meta, as darkness doesn't do a single thing to death rite shaman. Also, I don't care for trinisphere in the main, although it's perfectly fine in the board. the point of the nether void is to have an over the top, game ending effect, which trinisphere has noticeably more trouble being. I'd consider a second pox or a crucible in that slot, as either one can provide backbreaking advantages, while still being perfectly serviceable in the matches where they don't shine, unlike trinisphere, which actually has the capacity to hurt you more than it hurts them in half of the matches you're likely to face.
Slight change of pace, Who all is going to columbus this weekend?
hmm, i wouldn't say the 24-land configuration is wrong, i've seen it work in some lists; but i personally feel more comfy with 25 or even 26..i run 26, with the 26th land being a maze of it and 3 rituals instead of the usual 4..

@ Quitrex
that is also the reason why i relegated the spinning darkness to the board(i still run 1 copy in my 75)..can't hit shaman, stryx, etc..i like a toxic deluge, a ratchet bomb, a murderous cut or a contagion(a very old favorite of mine) in its place instead..i'm not a fan of dismember in pox, i think i prefer disfigure or a smother over it, but thats just me..

i think adding multiple big poxes is actually very good right now, its good against miracles(helps keep them off 4 mana to cast jace and makes it difficult for them to cast entreat..) and eldrazi.......


on trinisphere:
-i board them against decks that like to cast brainstorm and ancestral visions..its surprisingly good against bug..
-it slows down burn, makes it hard for them to fireblast your face..
-and of course combo..
-i don't like it against decks that run vial like death and taxes and/or merfolk, etc...