Quote Originally Posted by minyafriend View Post
I've been taking a poll lately to see what most legacy players would do in a specific situation and thought I'd toss it up here to see what y'all think.

You're on shardless and you know your opponent is on miracles. It's game one.

You won the die roll and played polluted delta fetching an underground sea and played a deathrite shaman. its their turn and your hand is verdant catacombs, brainstorm, force of will, abrupt decay and wasteland.

They play island and cast a top.

Do you force the top pitching brainstorm potentially losing to jace/entreat/etc. Later in the game if you don't find another force?
Or do you let it resolve and attempt to in your next turns abrupt decay the top in response to a fetch allowing them to potentially draw and shuffle the top into their deck, saving the force for a spell you actually die to. That is assuming you don't think you're already losing every turn a top is in play under their control.
A reason why you would do one or the other would be appreciated as well.
I usually just try to save my forces for things that I just straight die to and let tops resolve and deal with them in a somewhat suboptimal way (abrupt decay in response to fetch). It seems to work usually but the games tend to go really long that way. Maybe this is fundamentally incorrect and top is really just worth forcing since its their main way of doing anything at all.
I would 100% of the time force top there, games go long and it is their best card vs this deck. Them without top makes your discard better and some decks dont even play angels anymore.