This list is one I evolved over at the Dragon Stompy thread borrowing elements from Big Red in order to abuse Madcap Experiment. However, it's slowly evolved into something that doesn't quite fit either deck's core description. I figure it's better to separate out the discussion and take it elsewhere rather than discuss and work on the deck in a thread where it doesn't really fit.
The core premise of the deck is to lay down a massive game breaking beater on Turn 1 or 2 and either win on the spot, or within the next two turns. If this plan gets disrupted by an Aggro Control or Control deck, the deck is designed to function as a competitive midrange deck that can dodge almost all of the hate in the format and hold it's own against just about anything out there.
It functions similar to Big Red but by utilizing Madcap Experiment, it can accomplish the goal of laying down a fatty quickly more consistently and with a much lower risk of fizzling out.
// Lands
10 Mountain
4 Ancient Tomb
4 City of Traitors
4 Sandstone Needle
// Creatures
4 Simian Spirit Guide
4 Combustible Gearhulk
4 Wurmcoil Engine
4 Blightsteel Colossus
4 Emrakul, the Aeons Torn
2 Worldspine Wurm
// Spells
4 Seething Song
4 Madcap Experiment
4 Sneak Attack
4 Through the Breach
// Sideboard
4 Desperate Ritual
4 Pyrostatic Pillar
4 Blood Moon
3 Magus of the Moon
// Other Maindeckable Cards
Faithless Looting
Gamble
Chaos Warp
Pyrostatic Pillar
Blood Moon
Magus of the Moon
Chandra, Torch of Defiance
Myr Battlesphere
Sundering Titan
The Desperate Rituals and Pyrostatic Pillars get sided in against fast combo decks that need to be raced. However a solid case can be made for maindecking a few Rituals.
The deck is still early and I welcome any and all suggestions to improve it. I listed some other Maindeckable cards above that have a lot of potential in the deck if we can find a way to make room for them.
The sideboard is far from final. Right now, it's just a way for me to try out some other cards to see how well they function in the deck. However, Red is full of great sideboard options that can be used to hate out problem matchups. Once a maindeck is finalized and the specific weaknesses identified, the sideboard will be tailored to address these weaknesses.
Last edited by Captain Hammer; 09-13-2016 at 03:50 PM.
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