Quote Originally Posted by Fatal View Post
I also shaved 4th Thalia's (both ones) since it's not good in D&T mirror - too many times I get multiple Thalia's and stuck without a real thread.
I like shaving a 4th THC but I think Thalia 1.0 is necessary as 4-of to really solidify our combo matchup. I will often side out all 4 Thalia 1.0 as it is the weakest creature, but I think any first striker is okay vs D&T (assuming they don't have the Karakas to make them worthless).

Quote Originally Posted by ZEROorDIE View Post
I don't know why I wrote that (probably because I typed up this post before I had my coffee) I was planning on testing Armageddon in this list, that's why flagstone.
Makes sense, is that based on the D&T list that was floating around recently with 4 Flagstones and 3 SB 'Geddon? I think that strategy works better in vial decks, though we are slightly able to leverage it due to our sol lands and mox diamonds.

also, I trimmed a Displacer because it really doesn't do anything in multiples. I want to see one, maybe 2 per game.
Thalia actually does nothing in multiples since she's legendary, so if we're not cutting her I don't know about cutting Displacer. Multiple Displacers also let you blink each other to save them from removal, and 3/3s are decent beaters.


I suppose going to three Smasher is reasonable, but with how well this deck slows your opponent, and the 10 sol lands and 3 mox I'm playing, I haven't had any issues casting reality Smasher.

edit: when I started this list I was playing three Karakas, but had to many scenarios where I had 2 in my first 10 cards and that was no bueno
I agree with your desire to play as many Smasher as we can. Closing out games in 2 turns is absolutely what the deck needs. I really like Karakas since it's so good vs so many matchups and can save our Thalias. Any extraneous ones we draw can also be pitched to Mox Diamond.