I like shaving a 4th THC but I think Thalia 1.0 is necessary as 4-of to really solidify our combo matchup. I will often side out all 4 Thalia 1.0 as it is the weakest creature, but I think any first striker is okay vs D&T (assuming they don't have the Karakas to make them worthless).
Makes sense, is that based on the D&T list that was floating around recently with 4 Flagstones and 3 SB 'Geddon? I think that strategy works better in vial decks, though we are slightly able to leverage it due to our sol lands and mox diamonds.
Thalia actually does nothing in multiples since she's legendary, so if we're not cutting her I don't know about cutting Displacer. Multiple Displacers also let you blink each other to save them from removal, and 3/3s are decent beaters.also, I trimmed a Displacer because it really doesn't do anything in multiples. I want to see one, maybe 2 per game.
I agree with your desire to play as many Smasher as we can. Closing out games in 2 turns is absolutely what the deck needs. I really like Karakas since it's so good vs so many matchups and can save our Thalias. Any extraneous ones we draw can also be pitched to Mox Diamond.I suppose going to three Smasher is reasonable, but with how well this deck slows your opponent, and the 10 sol lands and 3 mox I'm playing, I haven't had any issues casting reality Smasher.
edit: when I started this list I was playing three Karakas, but had to many scenarios where I had 2 in my first 10 cards and that was no bueno
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