Hi,
I was wondering if you had any suggestions on how to best make do when you get a player group with an odd number of players. More specifically, I'm talking game win/loss conditions, under otherwise regular Magic rules (I'm not asking for variants like "no mana but only one card per turn" or "everyone shares the same deck and blablabla")
- I want to avoid getting to a point where one or more players have died yet the game is still going on.
- I would like to avoid "the first one to kill someone else (typically your pre-designated target) wins" : that's what we resort to in this case and I find it messy / unsatisfying as it's basically impossible for a somewhat slower deck to compete.
I was wondering if anyone had any good proposal.
The only thing I've got is a bit clunky (though it somewhat works I guess) : make 2 teams (2HG style) where the team with less players starts with higher life, so that each player has the same number of damage to deal to win. For example
- take the largest team, let's say it's 2 people (versus 1). Regular 2HG startup is 30 life, so 60 life would usually be distributed. 60 life between only 3 players here => each team gets 20 life per opposing player.
- 3 vs 2 : 3HG usually has 80 life to distribute => 16 life per opposing player => 32 life for the 3p team versus 48 life for the 2p team.
Thanks :)
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