Quote Originally Posted by Megadeus View Post
I admittedly don't play modern, but isn't ghost quarter far more prevalent than Tec Edge? Edge doesn't hit tron if they assemble it quickly so it's useless isn't it?
On paper you'd think so but in practice no. The only possible way they can assemble it turn 3 is if they don't play any other land than tron lands (which with 12 total in their deck is unlikely to happen), and they don't play any repeating tron lands. They play Explorer's Maps but you need 2 mana to activate that and like I said, unless they have two different tron lands as their first plays they won't be getting turn 3 tron. RG Tron frequently plays turn 1 green land to get Ancient Stirrings, so they'll rarely have Tron on turn 3.

In addition to that if you're playing Tec edges you're likely playing either blue or Death and Taxes. Almost every blue control deck has Remand, so if the tron player assembles it on turn 4 they get one activation (which you can normally remand), and then you tec edge whichever one you expect they don't have a repeat of. If you don't have Remand for whatever it is, you might be able to just Path it (Wurmcoil). Death and Taxes eats Tron for breakfast, it's one of their better matchups as Ghost Quarter + Tec Edge + Leonin Arbiter + Aven Mindcensor ruin their day.

Now all this isn't to say that Wasteland wouldn't help the format out a lot. Most broken/linear strategies in Modern right now would be extremely easily knocked down a peg with land hate. Dredge would have suffered a lot if people were able to waste their turn 1 land, Affinity + Infect's backup plan of Inkmoth Nexus wouldn't be nearly as effective, Tron would have to actually try hard to get the 3 pieces to stick, and a lot of the combo decks are on the tenuous edge of mana screw as it is. Eldrazi would actually probably benefit even though they play some broken lands, but that one's hard to say. They never would have had to ban anything from Bloom Titan since wastelanding one of those lands is game over.