Quote Originally Posted by mcbain View Post
THIS.

This is what I would have typed out a year ago. This is what I would have done a year ago. A year ago I was on this forum bitching about miracles and dying to a random creature or getting blown out by Wear tear.

I was winning off the incompetence of my miracles opponents. Not on my terms.

No more. I feel totally at ease with miracles. Positive win %. My miracles opponents groan after our match having never expected such a battle.

Don't play their game. More importantly don't force yours. Play it as a game of inches. Be a midrange deck with a long game plan. Yes, there is a combo but early combo is not how we win the match, it's how we lose. End of the game when you have a Chandra, Ajani, painter on white, blood moon and their plains is locked down and then you combo them. That is how it's done.

https://youtu.be/-tGL-buZ94YGet all your value. Get it together. So it's together.

Count the number of ways for your miracles opponent has to interact with a planeswalker opposed to an artifact, enchantment, and creature.





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That's typically how I play the match up. There's been games where My opponent and I are playing draw go for turns on end because I am just holding a hand full of blasts. Counterbalance is the biggest target but I have countered jaces and cliques.