Disposses
Sorcery
Name an artifact card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
this new rainbow land combos with Boom//Bust
You could do it with fetchlands but this comes down a turn sooner. Nah we already had the darksteel land for that...
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
The new rainbow land, Darksteel Citadel, Flagstones of Trokair, Armageddon, is that something? Or just casual fodder?
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There's also multi-card discard like Psychic Overload (+ Temple Bell?) and Zombie Infestation. Also zany non-ability stuff like Dream Halls (though that doesn't need any extra breaking, really).
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Feels bad to have traded in LEDs a couple days before Shadow of the Grave gets spoiled. :/
"I'm willing to imagine a TES where Past in Flames replaces Ill-Gotten Gains entirely, and we just don't play Diminishing Returns." - me, 29/09/2011
Founding member of Team Scrubbad: Legacy Legends
I dunno, it's kind of a non-starter right -- LED + Shadow = +1 mana -2 cards. Unless you're doing other weird tricky shit to get more value, like... I dunno, discarding a bunch of Obsessive Searches or just banking that everything you discarded with your Faithless Lootings over the same turn are coming back as well? But I don't think that LED is going to be the way that this card truly breaks.
This is coming from the dude who named-dropped Stoic Champion a few hours ago, but still
So the Chrono Trigger combo is even life in Standard:
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Or a red semi time walk (they get an upkeep and to untap)
-rob
I like it. It's a new version of Final Fortune that also can be used as a counterspell in a pinch. Sundial of the Infinite, anyone?
RED SCARE
4 Sundial of the Infinite
4 Final Fortune
2 Glorious End
4 Rite of Flame
4 Lightning Bolt
4 Faithless Looting
2 Heat Shimmer
2 Twinflame
4 Young Pyromancer
3 Dualcaster Mage
3 Bedlan Reveler
18 Mountains
Pssst: Sundial also makes your copies stick around after EOT. Twinflame on yer Young Peezy isn't terrible!
Not necessarily. Let's say you don't have a Sundial yet. If you need to go into desperation mode to get one more turn to find it, this new card gives you more information. That is, say you are starting a turn with FF in hand. If you need to play it and risk top decking the Dial, you have to do it on your turn without knowing what the opponent is packing. With Glorious Fall Into A Pit of Spikes, you can wait to see what the opponent does and counter it while getting the same desperation turn. More information, more disruptive.
They are similar, but different enough in application that I'd draw more of a comparison between this and Time Warp/Time Stop. Regardless, some advantages this has over Final Fortune:
1) Single-Red mana cost makes it easier to splash
2) You can chain them one-after-another. So if you draw them in multiples, they can allow you to avoid losing the game by themselves (unlike Final Fortune, where casting a second one won't prevent the first one from killing you)
3) It's a much better anti-combo (anti-opponent) card than Final Fortune - you can end their turn mid-combo (them comboing off) and then go into your turn, in a pinch.
4) If your opponent is about to play that crippling spell (Ensnaring Bridge/Solitary Confinement/etc), you can cast this to stop them.
Can't wait to see the new Gideon.timewalk.dec brews!
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