Page 208 of 243 FirstFirst ... 108158198204205206207208209210211212218 ... LastLast
Results 4,141 to 4,160 of 4851

Thread: [Deck] MUD (Metalworker)

  1. #4141
    Member
    Mosesthecoot's Avatar
    Join Date

    Jan 2009
    Location

    Braintree, MA
    Posts

    59

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Runninonwater View Post
    I kinda rediscovered Powder Keg and ordered a couple of them.
    They can help in elves/affinity/Tezzeret control matchups and it works against TNN as well.
    It can destroys artifact lands, Inkmoth Nexus, Mox Diamonds/Opals, Chrome Moxes, Vial and more.

    Because i don't know about Ballista, i like the card and if i have 3 in total (1 in main), its easier to needle/revoker it if i play multiples of them.

    I have Ballista Against decks with tiny creatures but Powder keg does the same thing, except it cannot really be activated for 1 counter the moment in hits the field, Ballista
    can atleast pick of a few creatures if you topdeck it later.
    How come Keg over Ratchet Bomb?

  2. #4142
    Member

    Join Date

    Feb 2015
    Location

    Sweden
    Posts

    43

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Mosesthecoot View Post
    How come Keg over Ratchet Bomb?
    It does seem to take care of most things that are problematic for us. Strong cheap artifacts and creatures.

    But it does suck against enchantress...

    I don't know, i would love to have atleast one in the sideboard, feels like it can be great if you play like, 1 Ratchet Bomb and 1 Powder Keg to mix them up. Helps against Revokers and needles as well.

  3. #4143
    Member
    Mosesthecoot's Avatar
    Join Date

    Jan 2009
    Location

    Braintree, MA
    Posts

    59

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Runninonwater View Post
    It does seem to take care of most things that are problematic for us. Strong cheap artifacts and creatures.

    But it does suck against enchantress...

    I don't know, i would love to have atleast one in the sideboard, feels like it can be great if you play like, 1 Ratchet Bomb and 1 Powder Keg to mix them up. Helps against Revokers and needles as well.
    Do you still see enchantress? Haha. Around here, I haven't seen it in about 5 years 😳 I was thinking counterbalance, planeswalker. I don't know, just wondering your preference. I do like that it diversifies our needle targets.

  4. #4144

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Mosesthecoot View Post
    Do you still see enchantress? Haha. Around here, I haven't seen it in about 5 years 😳 I was thinking counterbalance, planeswalker. I don't know, just wondering your preference. I do like that it diversifies our needle targets.
    As there is a regular infect player in my local meta, I can definitively say that Keg does accomplish some life-saving tasks that the Bomb cannot accomplish

  5. #4145
    Member
    Mosesthecoot's Avatar
    Join Date

    Jan 2009
    Location

    Braintree, MA
    Posts

    59

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Barachai View Post
    As there is a regular infect player in my local meta, I can definitively say that Keg does accomplish some life-saving tasks that the Bomb cannot accomplish
    Like what? I'm totally missing this and I apologize haha.. they both can come down turn one and be blown for 1 on turn 2...

  6. #4146

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Mosesthecoot View Post
    Like what? I'm totally missing this and I apologize haha.. they both can come down turn one and be blown for 1 on turn 2...
    Keg kills Inkmoth. Ratchet Bomb can only kill nonlands.

  7. #4147

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Sisyphos View Post
    Keg kills Inkmoth. Ratchet Bomb can only kill nonlands.
    Pithing needle,spatial contortion, warping wail, and wastelands shut down inkmoth too. Not much need to add keg as a super narrow targeted sideboard card.

  8. #4148

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by BlackHawkX9 View Post
    Pithing needle,spatial contortion, warping wail, and wastelands shut down inkmoth too. Not much need to add keg as a super narrow targeted sideboard card.
    Wasn't arguing that Keg is needed in place of Rachet Bomb. Was just answering Mosesthecoot's question what Powder Keg can accomplish that Ratchet Bomb can't.

  9. #4149
    Member
    Mosesthecoot's Avatar
    Join Date

    Jan 2009
    Location

    Braintree, MA
    Posts

    59

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Sisyphos View Post
    Wasn't arguing that Keg is needed in place of Rachet Bomb. Was just answering Mosesthecoot's question what Powder Keg can accomplish that Ratchet Bomb can't.
    Ahh, spaced on the Inkmoth. Thanks.

  10. #4150
    Member
    Mosesthecoot's Avatar
    Join Date

    Jan 2009
    Location

    Braintree, MA
    Posts

    59

    Re: [Deck] MUD (Metalworker)

    * 4x Lodestone Golem
    * 3x Wurmcoil Engine
    * 1x Blightsteel Colossus
    * 1x Walking Ballista
    * 1x Platinum Emperion
    * 1x Sundering Titan
    * 4x Metalworker
    * 3x Kuldotha Forgemaster
    (18)

    * 2x Ugin, the Spirit Dragon
    (2)

    * 4x Chalice of the Void
    * 4x Grim Monolith
    * 3x Trinisphere
    * 1x Staff of Domination
    * 2x Lightning Greaves
    * 2x Thran Dynamo
    (16)

    * 3x Wasteland
    * 2x Cavern of Souls
    * 4x Cloudpost
    * 4x Glimmerpost
    * 4x Ancient Tomb
    * 4x City of Traitors
    * 2x Vesuva
    * 1x Inventors' Fair
    (24) 60 cards

    Sideboard

    * 3x Warping Wail
    * 2x Spatial Contortion
    * 2x Pithing Needle
    * 1x Staff of Nin
    * 1x Steel Hellkite
    * 1x Ratchet Bomb
    * 1x Spine of Ish Sah
    * 1x Duplicant
    * 1x Ensnaring Bridge
    * 2x Coercive Portal


    This is the list I will be piloting at SCG Worcester tomorrow. The sideboard is built in a way to expect a lot of BUG and Grixis fair decks, Death and Taxes, Miracles and OmniShow. I feel like I need SOMETHING to combat all the little buggers running around so, that's what all the 1 for 1 removal is about. Keep me alive until I can land an Ugin, I suppose. The last edition to the board was Steel Hellkite to attempt to defeat True-Name. It even rids the board of Leovold without targeting him.

    I don't know! I feel like this is the best that I can put together. Hopefully, it'll get me over 500. I'll count that as a win for the day. We will see how it goes. I've been planning for this tournament for months. Wish me luck!

  11. #4151
    Site Contributor
    Stuart's Avatar
    Join Date

    Sep 2015
    Location

    Austin TX
    Posts

    516

    Re: [Deck] MUD (Metalworker)

    List looks great! Dynamo is a great addition. I'd personally swap the Blightsteel and Spine, but that's a matter of taste.

    Good luck at Worcester! If I still lived in Boston I'd be there.

  12. #4152
    Member

    Join Date

    Nov 2012
    Location

    Franklin, MA, US
    Posts

    40

    Re: [Deck] MUD (Metalworker)

    This is the list I will be piloting at SCG Worcester tomorrow. The sideboard is built in a way to expect a lot of BUG and Grixis fair decks, Death and Taxes, Miracles and OmniShow. I feel like I need SOMETHING to combat all the little buggers running around so, that's what all the 1 for 1 removal is about. Keep me alive until I can land an Ugin, I suppose. The last edition to the board was Steel Hellkite to attempt to defeat True-Name. It even rids the board of Leovold without targeting him.

    I don't know! I feel like this is the best that I can put together. Hopefully, it'll get me over 500. I'll count that as a win for the day. We will see how it goes. I've been planning for this tournament for months. Wish me luck!
    I ended up batting crap, but I only ran into half of the meta I expected. (the MUD guy you sat next to early in the day) I played a lot of BUG/BUGW delver/midrange/whatever with Leovold, which I generally found to be 50/50 depending on who drew better. I drew a lot of lands on the day, and I am probably going to cut a land after this weekend. I tried a Coercive Portal in the main because I expected a fair amount of Miracles but only played it once. I had a Ballista main and a second in the side for Death & Taxes but didn't face it once. It was fine as a scale-able threat though, and I won a game just casting both uncounterable Ballistas for 4 counters and 6 counters (thank you Cloudpost). Lost to an insane BUG Aluren draw, and then a 9 land 4 spell game that metalworker was a 1/2 in... sigh. Also face a U/R prowess, an Eldrazi player, and a Sneak and Show. I played all 9 rounds because I don't get to play legacy (or Magic) much these days, and while I got beat around with sticks I still had a good time.

    How did you end up? Hopefully you are battling in day 2 right now, but either way let's hear it when you have some time!

  13. #4153
    Member

    Join Date

    Nov 2012
    Location

    Franklin, MA, US
    Posts

    40

    Re: [Deck] MUD (Metalworker)

    For reference, this is what I played yesterday ::

    4 Metalworker
    4 Lodestone Golem
    4 Kuldotha Forgemaster
    2 Wurmcoil Engine
    1 Walking Ballista
    1 Steel Hellkite
    1 Platinum Emperion
    1 Sundering Titan
    1 Blightsteel Colossus

    4 Chalice of the Void
    1 Voltaic Key
    4 Grim Monolith
    1 Lightning Greaves
    3 Trinisphere
    1 Staff of Domination
    1 Coercive Portal
    1 Staff of Nin
    1 Spine of Ish Sah

    2 Cavern of Souls
    4 Cloudpost
    4 Glimmerpost
    4 Ancient Tomb
    4 City of Traitors
    3 Vesuva
    2 Wasteland
    1 Inventors' Fair

    SB ::
    :: 1 Ugin, the Spirit Dragon
    :: 1 Walking Ballista
    :: 1 Contagion Engine
    :: 1 Duplicant
    :: 1 Witchbane Orb
    :: 1 Trading Post
    :: 1 Crucible of Worlds
    :: 2 Ensnaring Bridge
    :: 2 Thorn of Amethyst
    :: 1 Phyrexian Revoker
    :: 1 Pithing Needle
    :: 2 Warping Wail

    Cloudpost can be very awkward, but the ridiculous power it has when there is no wasteland or other land destruction/disruption is just obscene. Inventors' Fair was great, fetching multiple things and netting me around 30 life through out the day. Ballista was also great, letting me kill someone 2 turns faster by removing a blocker on a turn when they had attacked me with others and felt "safe", and killing someone I couldn't really afford to attack. This is where Cloudpost was rocking for me, as I had two cloudposts and a vesuva-post plus a glimmerpost out, so that is three counters a turn if I had no other use for mana. Coercive Portal was only played 3 times and once it was immediately sacrificed, so that was ho-hum. I sided it out against any Leovold deck because they seem to always have one out. Ballista was also very awkward against him, but I didn't feel like I could side it out in that match up because it could get around a TTN. I didn't cast warping wail all day but did side it in several times, just didn't see it. Ensnaring Bridge also continues to be an all-star, and I can't imagine not having it to fall back on. The second bridge has also completely wrecked a few people in local tournaments, and it makes Marit Lage tokens a rather large investment for nothing. I usually get Emperion before bridge in that MU because he stops Punishing Fire as well, but it is good to have a life-saving backup. Obviously they all die to Krosan Grip, but not much we can do about that except for Chalice on 3. I have thought about using Jester's Cap at some point to pick out problem cards, but have never pulled the trigger.

    >>>
    Also of note, I have not played MUD in months as I am working 3rd shift now, and basically can never make a weekly tournament because of my stupid schedule (imagine the expletives, so I don't break any rules). I did a little meta research over the last 3 days in preparation to make my slight changes from GP Columbus and the 2 or 3 local tournaments I played in last summer which is always kind of a crap shoot because people play what is available, which is often one or two decks. I also left work at 6am to take an hour nap, shower, and make it to the tournament. I wasn't exactly making the best decisions, but as I said, I had a lot of fun anyway.
    Last edited by forestfold; 04-09-2017 at 03:27 PM. Reason: Forgot to add...

  14. #4154
    Member

    Join Date

    Feb 2015
    Location

    Sweden
    Posts

    43

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by forestfold View Post
    [---] but as I said, I had a lot of fun anyway.
    And that's what important :) Especially when you often times barerly get to play any magic.

    However, i was suprised you didn't play atleast 1 Ugin mainboard. Its quite the reset button against many decks.

  15. #4155
    Member

    Join Date

    Nov 2012
    Location

    Franklin, MA, US
    Posts

    40

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Runninonwater View Post
    And that's what important :) Especially when you often times barerly get to play any magic.

    However, i was suprised you didn't play atleast 1 Ugin mainboard. Its quite the reset button against many decks.
    He would have been the coercive portal probably. I expected to see a lot more eldrazi kicking around (even though I know the northeast has a real problem putting down their blue cards) and​ he is real depressing in that match up. I know a lot of people have​ cut Staff of Nin, but it has always been an all star for me and I couldn't bring myself to do it. After Saturday tho it might be time to put it away for a while, Leovold makes it pretty depressing as he makes both halves of the card useless.

  16. #4156
    Member
    Mosesthecoot's Avatar
    Join Date

    Jan 2009
    Location

    Braintree, MA
    Posts

    59

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by forestfold View Post

    How did you end up? Hopefully you are battling in day 2 right now, but either way let's hear it when you have some time!
    Hey! Sorry for the late reply but I was pretty beat up that day. I NEVER leave tournaments early and I really had to to save some sanity, unfortunately. It was also because my friend came with me to draft and didn't sign up for the second one since the first was still going on. He was basically sitting around while I played so.. more incentive to pack it in.

    I'm not sure if it was my poor play or that the meta has just passed MUD again but I went 1-3, then said I'll play one or two more, my round 5 opp didn't show up at the table so I took it as a sign, heh. I beat Grixis Delver, lost to Miracles somehow (he just had an answer for everything at the perfect time), lost to lands and lost to BUG delver.

    I just couldn't get anything going. I barely drew Chalice, I flooded to the point of having 24 Mana with no spells once.. I played with a couple extra Wurmcoils which, were pretty much the only saving grace of my deck that day. Delvers just can't deal.

    I'll count my blessings though, Forest, because I do have weekly Legacy 15 mins away for $5. I think I'm going to put MUD on the shelf for a little bit though. Last weekend hurt haha. I sold 90% of my cards over the last few months and bought a Tabernacle at SCG. So, I'm switching to 4c Loam so at least I still get to Chalice on 1 ;)

    I'll still check on the thread from time to time though. I haven't really seen anything too crazy from Amonkhet to try out.. good luck gents!

  17. #4157
    Member

    Join Date

    Nov 2012
    Location

    Franklin, MA, US
    Posts

    40

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Mosesthecoot View Post
    Hey! Sorry for the late reply but I was pretty beat up that day. ...
    I'll still check on the thread from time to time though. I haven't really seen anything too crazy from Amonkhet to try out.. good luck gents!
    No worries, I was fighting it out for points because I am very close to 2 byes for next season so I stuck to the bitter end. It was a hard day for me too. I find the BUG delver deck to be easier than the older delver MU's, but all the delver decks that win the die roll and have delver into daze/or force and then it immediately flips are often just going to get you unless they draw all air after that. Leovold is difficult to actually deal with (without giving them a bunch of cards) unless you have Ugin or All is Dust, but overall I find that they have slowed down a little which is good for us. And yeah, Wurmcoil is just impossible for those decks to efficiently deal with. The second or third ones usually have them giving up on the spot.

    If the deck has you down, definitely switch out to something else. I always try to recommend building into a space instead of a deck whenever you can, and having a second deck in any format is helpful when you just get tired of grinding. I am fortunate enough to have an old and large collection (I play Enchantress, all the Stoneblade/control variants and occasionally delver variants in legacy, and once in a great while ANT) and it is helpful to see other sides of the battlefield even if you stick to one deck to play. Good luck with Loam!

  18. #4158
    bruizar
    Guest

    Re: [Deck] MUD (Metalworker)

    the manabase is already tight but im bullish on grasping dunes.



    Kills infect, elves and dnt creature bases.

  19. #4159

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by bruizar View Post
    the manabase is already tight but im bullish on grasping dunes.



    Kills infect, elves and dnt creature bases.
    You could run it in lists with a heavy crucible of worlds theme, maybe better in stax builds but you could try it.

  20. #4160

    Re: [Deck] MUD (Metalworker)

    How has MUD been faring lately since the metagame is so stuffed full of dnt, burn, and BUG decks? Seems like bad matchups all around. I haven't been playing it because of those decks' ridiculous popularity. BR reanimator seems like it's also a bad matchup.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)