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  1. #6121

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    Are you playing Cascading Cataracts?



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    Not yet, but that could be a good idea to try. My colored mana, not counting my creatures (1 Arbor, 1 Deathrite, 1 Sylvan Caryatid) is currently:
    3 Mox Diamond
    5 Fetchlands
    2 Forest
    1 Tropical
    1 Bayou
    2 Savannah
    1 Scrubland

    Maybe i should try the Cataracts, never really thought about that.

  2. #6122
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Leshrac82 View Post
    About Scroll Rack: Tried that too, just because i wanted to understand why nobody would consider it. Sometimes it's great and better than any other option. However, there are too many situations where you really need to dig for action, and it doesn't help because you don't have enough cards in hand (very common problem later in the game against BGx decks with discard). I don't think Scroll Rack is playable for us.
    I don't think Scroll Rack is ever going to work unless card drawing - Endbringer, Coercive Portal, Staff of Nin, or whatever - is run along side it.

    I sort of worry that we're looking to make this too complex. It's totally sweet that everything is on the table with big mana, but I think moving toward a more streamlined plan - even if it's something cancerous like Stax - is the way to go. I loved Rock's Stax list and I'm also dabbling with white.

    Then again, maybe Cascading Cataracts makes me look like an idiot and anything is possible. Who knows?
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  3. #6123

    Re: [Deck] Turbo Eldrazi

    1 Emrakul, the Aeons Torn
    1 Ulamog, the Ceaseless Hunger
    1 Kozilek, the Great Distortion
    1 Emrakul, the Promised End
    1 Eye of Ugin
    1 Bojuka Bog
    1 Glacial Chasm
    1 Maze of Ith
    1 The Tabernacle at Pendrell Vale
    1 Karakas
    4 Glimmerpost
    1 Ancient Tomb
    3 Eldrazi Temple
    6 Forest
    4 Vesuva
    4 Cloudpost
    3 Pithing Needle
    2 Tangle Wire
    3 Ancient Stirrings
    1 Ugin, the Spirit Dragon
    4 Crop Rotation
    3 Trinisphere
    2 Expedition Map
    4 Candelabra of Tawnos
    2 Conduit of Ruin
    1 Platinum Emperion
    3 Thought-Knot Seer

    2 Cursed Totem
    1 All is Dust
    4 Leyline of the Void
    2 Grafdigger's Cage
    3 Krosan Grip
    1 Pithing Needle
    2 Warping Wail

    I cut down to 60. Advice please?

  4. #6124

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Skriger View Post
    Here is the build I've been goldfishing and do like it a lot. I would have to agree Nissa paired with her Oath and Oracle/courser is a very powerful tool. Oath allows to get nissa onine very easily as well as card selection. I also really like Walking Ballista in this build for board control but it doesn't play well with Nissa unless you run ponders. Problem I feel is that Abrupt Decay will chew this deck up badly. Courser feels beefier because of his defense but then is in decay range. Sideboard is odd. The deck fairs horrible against Omni decks, Blood moon isn't much of an issue with Oath running. Sylvan Library is interesting, might bring down to 2. Expedition Maps helps for shuffling primarily during my tests. Almost would want to run Ponder instead or Ancient Stirrings. Also thought about putting TKS instead of Maps to give Nissa better coverage.


    Lands
    1x Bojuka Bog
    1x Cavern of Souls
    4x Cloudpost
    1x Eye of Ugin
    2x Forest
    1x Glacial Chasm
    1x Island
    1x Karakas
    4x Misty Rainforest
    4x Glimmerpost
    1x Thespian's Stage
    4x Tropical Island
    1x Vesuva
    Spells
    4x Brainstorm
    2x Candelabra of Tawnos
    1x Courser of Kruphix
    3x Crop Rotation
    1x Emrakul, the Aeons Torn
    1x Emrakul, the Promised End
    3x Expedition Map -- Flexible slot. Thought-Knot Seer; Ponder; Ancient Stirrings seems to fit here.
    3x Nissa, Steward of Elements
    3x Oath of Nissa
    1x Oracle of Mul Daya
    2x Pithing Needle
    3x Primeval Titan
    3x Sylvan Library
    1x Ulamog, the Ceaseless Hunger
    3x Walking Ballista

    Sideboard
    2x Engineered Explosives
    4x Krosan Grip
    3x Show and Tell
    3x Surgical Extraction
    1x The Tabernacle at Pendrell Vale
    2x Trinisphere
    I think Sylvan Carytid might be a good option here for defending Nissa?

  5. #6125
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Roweboater View Post
    I think Sylvan Carytid might be a good option here for defending Nissa?
    True but I couldn't figure a good spot. Perhaps dump the maps, replace 2 with Ponder, remove 1 Walking Ballista, remove 1 forest. That clears up for 3, but still feel i need 4. Ideas?

  6. #6126
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Skriger View Post
    True but I couldn't figure a good spot. Perhaps dump the maps, replace 2 with Ponder, remove 1 Walking Ballista, remove 1 forest. That clears up for 3, but still feel i need 4. Ideas?
    In my build I cut the Primeval Titans since Nissa provides ramp and is easier to cast. I have been thinking about adding a GSZ package to find Courser/Oracle more reliably and get T1 Dryad Arbors to get double green for Courser. Caryatid could work in that structure, and you don't have to fill slots with mana dorks that clutter your late game.
    a.k.a. Eddy Viscosity

  7. #6127
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    Re: [Deck] Turbo Eldrazi

    My current list:

    4 Cloudposts
    4 Glimmerposte
    1 Vesuva
    3 Tropical Island
    4 Misty rainforest
    1 Island
    1 Forest
    1 Karakas
    1 Bojuka Bog
    1 Glacial Chasm
    1 Bayou
    1 Underground Sea
    1 Eye of Ugin
    1 Cavern of Souls

    4 Primeval Titan
    1 Emrakul, the Aeons Torn
    1 Walking Ballista

    1 Ugin, the Spirit Dragon

    4 Show and Tell
    4 Brainstorm
    3 Crop Rotation
    4 Warping Wail
    2 Candelabra of Tawnos
    3 Pithing Needle
    2 Engineerd Explosives
    3 Toxic Deluge
    3 Expedition Map

    Sideboard:

    4 Force of Will
    3 Flusterstorm
    4 Surgical Extraction
    2 Krosan Grip
    2 Moment's Peace

    Played a trial today, 114 players, 7 rounds.

    Round 1: Miracles.

    It's some kind of running gag, lost 0-2. Yes. Don't ask, take it.

    Round 2: Aggro Loam

    Won 2-0. Opponent didn' find Chalice, Needle on Knight, Bojuka for LftL. Got wasted once or twice, Titan doing it's job...Game 2 he needled my Eye of Ugin. 2 Titans in play, opponent has Dark Depths with 8 counters on it. I attack, go for the Vesuva, copying DD, paying the 30 Mana instantly, opponent conceeds...^^

    Round 3: TNN Bant

    Won 2-0. No real pressure, despite TNN with Jitte. Ramped fast, quick wins.

    Round 4: Grixis Delver (or 4c)

    Won 2-1. Very, very close games, including some strange plays like making a Scion with Warping Wail twice, copying Opponent's Wasteland to destroy his Badlands (Worked great, has been screewed for several turns)

    Round 5: Elves

    Won 2-1. Again very, very close games. He wins game 1, I manage to take games 2-3. Chasm and Deluge are great

    Round 6: Grixis Delver (or 4c)

    Won 2-1. Yeah, you know...very, very close games. Game 1: Needle on Wasteland. Game 2: Needle on Wasteland. Never saw a copy. Game 3? Sure, Needle on Wasteland. And yes, he played them Abrupt Decay on Needle, Wasteland...). But topdeck Titan, followed by Ulamog soon...

    Round 7: Storm

    Won 2-1. Yeah, really. Game 1 was a quick loss. Bringing 11 cards for games 2-3...Safe play, turn 4 or 5 SnT into Emrakul. Same game 3, playing Warping Wail on Ponder, plus 2 FoW and 1 Flusterstorm when opponents looks at my hand. SnT into Emrakul...GG. Had to take a mulligan, but it has been a great 6, developing even better.

    Final standings: 7th place, winning a Bye for the main event plus a Snapcaster Mage.

    Overall I'm super happy. Yes, lost to Miracles. Miracles without SDT (he played Portent). Can't help it, it's my Nemesis. But also won against several difficult MUs (Elves, Aggro Loam and Storm). So I will have to play the deck in the main event again, no choice...^^

    Will make some minor changes, probably cutting Ugin and Ballista. In 7 rounds, I played Ballista 2 times, Ugin only once or even not a single time, not sure.

  8. #6128
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    Re: [Deck] Turbo Eldrazi

    My friend just posted the MKM results from the first large legacy tournament in the post-Miracle world, 440 players. They even gave the metagame breakdown, I took the data data and converted it to percentages. Looks like elves/storm was only 15% of the brave new world.

    8.6% Grixis Delver
    7.5% Sneak and Show
    7.5% Death and Taxes
    6.8% Stoneblade
    6.6% Elves
    5.9% Storm
    5.7% Reanimator
    5.0% Shardless BUG
    3.6% Food Chain
    3.6% Infect
    3.4% Aggro Loam
    3.4% Burn
    3.2% Bug Delver
    2.3% Dredge
    2.0% Lands
    24.8% Other archetypes

  9. #6129
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    My friend just posted the MKM results from the first large legacy tournament in the post-Miracle world, 440 players. They even gave the metagame breakdown, I took the data data and converted it to percentages. Looks like elves/storm was only 15% of the brave new world.

    8.6% Grixis Delver
    7.5% Sneak and Show
    7.5% Death and Taxes
    6.8% Stoneblade
    6.6% Elves
    5.9% Storm
    5.7% Reanimator
    5.0% Shardless BUG
    3.6% Food Chain
    3.6% Infect
    3.4% Aggro Loam
    3.4% Burn
    3.2% Bug Delver
    2.3% Dredge
    2.0% Lands
    24.8% Other archetypes
    Yes, I can confirm this meta, since I played the tournament. Didn't as good as the day before, but 12 Post is still alive. 10 rounds, 1 bye, so 9 matches. Played against:

    - Canadian (W)
    - Death & Taxes (L)
    - Elves (W)
    - Burn (L)
    - Shardless BUG (W)
    - Cloudpost Eldrazi (colorless) (W)
    - TNN BUG (L)
    - Big Red (L)
    - Grixis Delver (L)

    D&T loss was due to a bad mistake I made, TNN BUG was a coinflip - decision I hab to make G3, decided "wrong". Only Burn and Big Red seemed to be unwinable. Had a 1-off - fun-off in the SB I loved: Elesh Norn! Played 4 SnT + 1 Quicksilver Amulet, and Elesh took G2 against Elves^^

  10. #6130

    Re: [Deck] Turbo Eldrazi

    Walking Ballista seems excellent in a Trinket Mage package, but I don't understand the reason to include it otherwise. It seems rather inefficient from a pure mana sense. Is there something I'm not seeing here?


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  11. #6131
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    Walking Ballista seems excellent in a Trinket Mage package, but I don't understand the reason to include it otherwise. It seems rather inefficient from a pure mana sense. Is there something I'm not seeing here?


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    Agree. Tried it without TM and was disappointed. Never fetched it with Eye of Ugin, only used it twice. Almost bad in starting 7, late game it feels like win-more.

  12. #6132
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    Re: [Deck] Turbo Eldrazi

    Rock's Winter Orb list intrigued the hell out of me and I knew I wanted to brew something similarly evil. However, I don't have Rishadan Port yet and there are still other Legacy staples I need to pick up first, so I wanted to try a different orb...Static Orb. I threw together a list and so far it's been great. I've lost to nut draws and that's about it.

    4 Cloudpost
    4 Glimmerpost
    4 Vesuva
    2 Thespian's Stage
    1 Inventors' Fair
    1 Maze of Ith
    1 Karakas
    4 Ancient Tomb
    1 Wasteland
    1 Eye of Ugin
    2 Blinkmoth Well
    1 The Tabernacle at Pendrell Vale

    1 Emrakul, the Aeons Torn
    1 Emrakul, the Promised End
    1 Endbringer
    4 Metalworker
    1 Ulamog, the Ceaseless Hunger
    4 Lodestone Golem
    2 Wurmcoil Engine

    4 Expedition Map
    4 Sphere of Resistance
    3 Thorn of Amethyst
    4 Static Orb
    4 Candelabra of Tawnos
    1 Crucible of Worlds

    SIDEBOARD:

    3 Faerie Macabre
    3 Phyrexian Revoker
    2 Dismember
    3 Warping Wail
    2 Karn Liberated
    2 Ratchet Bomb

    It needs some tuning but I feel like there is a lot of potential: if you draw well, you mostly just blow people away. I should have known beforehand, but Walking Ballista definitely belongs in here: about the only problem the deck has is mid-late dead draws, and Ballista at least gives you something constructive to do with your mana. As much as I love the card, Wurmcoil is probably the casualty here. Karn is largely a meta call: my play group loves Null Rod and Pithing Needle and I like having options in general. I'm also tinkering with a mono-white list, but I think I'm going to work on this for at least a little while. The fact that it's fun to play is just gravy.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  13. #6133
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Zotmaster View Post
    I don't think Scroll Rack is ever going to work unless card drawing - Endbringer, Coercive Portal, Staff of Nin, or whatever - is run along side it.

    I sort of worry that we're looking to make this too complex. It's totally sweet that everything is on the table with big mana, but I think moving toward a more streamlined plan - even if it's something cancerous like Stax - is the way to go. I loved Rock's Stax list and I'm also dabbling with white.

    Then again, maybe Cascading Cataracts makes me look like an idiot and anything is possible. Who knows?
    There's also Soothsaying. It would neither be as good as Sensei's Divining Top nor a four of, but it's a mana sink that digs a lot deeper than Sensei's ever did.
    "Let go your earthly tether. Enter the void, empty, and become wind."

  14. #6134
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    Walking Ballista seems excellent in a Trinket Mage package, but I don't understand the reason to include it otherwise. It seems rather inefficient from a pure mana sense. Is there something I'm not seeing here?


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    I treat him as a removal spell more than a creature. Having him sit in hand and not needed isn't really that bad. He could also be used as counterspell fodder if it ends up being a dead spell in hand. Even in that situation, most of those types of decks would have a hard dealing with it once it is on the field. I will agree though that Trinket Mage makes it a more viable card option.

    My question to the group is what is the fascination with Cascading Cataracts?

    What is the main purpose behind running this card? What actual uses do you need to filter for colored mana that badly that your deck couldn't handle in the first place?

  15. #6135

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Skriger View Post
    I treat him as a removal spell more than a creature. Having him sit in hand and not needed isn't really that bad. He could also be used as counterspell fodder if it ends up being a dead spell in hand. Even in that situation, most of those types of decks would have a hard dealing with it once it is on the field. I will agree though that Trinket Mage makes it a more viable card option.

    My question to the group is what is the fascination with Cascading Cataracts?

    What is the main purpose behind running this card? What actual uses do you need to filter for colored mana that badly that your deck couldn't handle in the first place?
    Initially i was sceptical about Walking Ballista in a list without Trinket Mage, but it worked great for me so far - and i also like to treat it as a removal spell. Playing a 1/1 Ballista to trade with a Delver is not the ceiling on that card, but i'm always willing to do that. Sometimes Ballista is just 1-for-1 removal, very often it's 2-for-1 or better, sometimes it completely takes over the board (happens most often against DnT, Elves or Infect), and sometimes it's just a big finisher. In my list, i like to play it with Volrath's Stronghold - don't know how good that is right now, but it was great inevitability against Miracles, and if control decks without Deathrite Shaman are a relevant part of the meta again, that would be a nice option to have.

    Cascading Cataracts is most likely not good. Thought about it a little bit now, but it's just very rare for me to have lots of mana but not enough colored sources. It could work better in a list without many colored sources and many color requirements, but that would have to be rather extreme (something like Mono-G splashing Atraxa), and even then i'm not sure it's good enough.

  16. #6136

    Re: [Deck] Turbo Eldrazi

    I know ppl have tried omniscience in the past. What are their thoughts. Basically like the hybrid sneak Omni build but cloudpost show with Omni. Only need 7 mana with eye for casting the big boys. Running a lot of counters MB and doesn't fold to karakas it loves the card unlike sneak and show. Ponder instead of SDT. Have had some decent success thus far with it. Curious if worth pursuing. Tried 1-2 eureka as well with it and quite an interesting card. Any advice appreciated.

  17. #6137

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Skriger View Post
    My question to the group is what is the fascination with Cascading Cataracts?

    What is the main purpose behind running this card? What actual uses do you need to filter for colored mana that badly that your deck couldn't handle in the first place?
    1) The most obvious use, IMO, is Engineered Explosives. It makes it easy to set it all the way up to 5, which hits a lot more things than it did before in a 2-color deck — i.e., Liliana, Jace, Sneak Attack, Back to Basics, Mentor, TNN, etc..

    2) It gives you the ability to make GG (or whatever) off a single land drop. This frees your other land drops for Loci and utility lands. And since land drops are one of the archetype's single most important resources, being able to condense them is worth exploring.

    This is actually pretty exciting for a build like Cg, which doesn't want to spend land drops on non-Locus lands if it doesn't have to. The inefficiency of needing two Forests (unless you have a Candle out) was one of the reasons I originally cut Primeval Titans from my lists. I don't know if Cataracts is enough to make it worth running, but I like the idea of getting all my color needs from a single land drop.

    3) It opens up some crazy sideboard space and brew space. With that kind of efficient filtering and the Post engine, we can conceivably cast any card in Magic.


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  18. #6138
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    Re: [Deck] Turbo Eldrazi

    In what matchups does Moment's Peace typically shine?

    My meta is mostly consistent of Esper Stoneblade, UR Delver, D&T, Jund, RDW.

  19. #6139
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TLK View Post
    In what matchups does Moment's Peace typically shine?

    My meta is mostly consistent of Esper Stoneblade, UR Delver, D&T, Jund, RDW.
    moment's peace is for elves/infect/eldrazi aggro. everything else it is very interchangable

  20. #6140
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    1) The most obvious use, IMO, is Engineered Explosives. It makes it easy to set it all the way up to 5, which hits a lot more things than it did before in a 2-color deck — i.e., Liliana, Jace, Sneak Attack, Back to Basics, Mentor, TNN, etc..

    2) It gives you the ability to make GG (or whatever) off a single land drop. This frees your other land drops for Loci and utility lands. And since land drops are one of the archetype's single most important resources, being able to condense them is worth exploring.

    This is actually pretty exciting for a build like Cg, which doesn't want to spend land drops on non-Locus lands if it doesn't have to. The inefficiency of needing two Forests (unless you have a Candle out) was one of the reasons I originally cut Primeval Titans from my lists. I don't know if Cataracts is enough to make it worth running, but I like the idea of getting all my color needs from a single land drop.

    3) It opens up some crazy sideboard space and brew space. With that kind of efficient filtering and the Post engine, we can conceivably cast any card in Magic.


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    My problem with cataracts is that it doesn't do anything until you have ~6 mana, and you actually lose a mana in the process
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