Wow, lot’s of comments. Thank you every one for the reactions and congratulations. It was quite pleasant to read all that this morning while waking up. Anyway, I’ll try to answer all the questions:
@jamest : 1) My sb plan vs Threshold is the following : -1 Jitte, -1 Weatherseed, -1 Pithing Needle, +1 Explosives, +2 Tormod’s Crypt. If the guy is playing R splash and too many blasts, I might add 1 Weatherseed for a Sea Drake, but it seldom happens. I never lost a match to Threshold in the 5 tournaments I did since I came back to Europe.
2) Winter Orb is AMAZING. Really. Against almost all control decks (Landstill, Rifter, …) all you need is put some early pressure on them, both players losing some cards (swords, counters, wrath …), your opponent getting more or less tapped out with 5 or 6 lands on board. If you manage to sneak a Winter Orb at that moment, it is game very often. I don’t really like to start a game with it, Tomb+Orb, go, but I guess it might work too. Seriously, if you don’t play orbs, how do you ever win versus Control?
3) No real changes come to mind. I would like to fit a 4th orb in sb, but I am not too solid on cutting 1 ProRed, or 1 Crypt (has to be one of these). I have been quite happy with the rest.
@Eldariel : I wished there had been a Top 8 too. As for me winning the event, I would have sure loved it, but the G/W Terravore/Geddon deck also plays 4 Solitary Confinement, which is bad news for my deck. He won vs the Faerie stompy player who beat me (Trashtalking guy). Who knows?
As for the pitch business, it is true that since I upgraded the land count to 18 (which I think is a must), and the artifacts with 8 equipments, I do have a lower blue-count than probably all of you. Honestly, though the ratio is a little weak, it has not turned to be too much of a problem. That is to say, you play your forces for something really important, and seldom your moxes past the first few turns. Maybe I got lucky for that.
As for the blast, I know they provide removal, reach and “out combat” damage. That is to say, on paper it looks great. But the deck burns itself really fast enough (tomb+forces+Serendib), and I am much more happy to play a 4th Jitte and 4th Mage in those spots.
@lukatron2 : Most FS lists do run 7 equipments + 2-3 Blasts. I’d rather play a 4th Jitte, more proRed, the 4th Mage instead. It is not a heavy difference, between 7 or 8, but I cannot count the number of times Jitte saves me. Now, quite a few decks play it, and most opponents will try to get rid of it as possible. 1st turn duress, when I don’t have chalice in hand usually goes for Jitte, etc. I’d rather have one useless in hand, and win with the other, than waiting to draw one, and lose all my creatures to lack of equipments. Furthermore, this deck burns itself fast enough, not to run some more life gaining.
I am sorry; I have no idea where you could get the other lists. Reading your comments, I suppose you were there. What have you played then?
@Kronicler: Although I more or less answered your question about Jitte above, yes I am very glad to run 4. The thing is this deck is an agro deck, in an agro format. Though I am not interested in playing Type 2, look what happened the whole Kamigawa season: everyone was packing 4 Jittes, and the 1st one to use it would usually win the war. It is more or less the same thing here, except, that the format is faster, and you might be the fastest deck in this format to play fattie+equipped equipment+attack. So I can see no reasons not to do it.
@Mikekelley : I agree on that one. I must confess I was very surprised to see so many people played FS and almost all of them in the upper tables, hence the 2 mirrors.
@Phantom : It’s not that I don’t like Grasps, I tried with it, and thought the upkeep cost was quite annoying. Then, since I upgraded the blue land count (14 blue sources moxes included + 4 Trinket Mages), AND had some beta control magic left, I thought I could give it a try. Good chances that you don’t need to cast it turn 1 or 2, but a little after. In that case, in theory at least, you’re supposed to be able to pay UU. Truth is I always had the UU in tournament when I needed to cast it. So I’ll stick to it, knowing that there might be one day, one tournament where I’ll regret the second U…
Little draw indeed. I used to play with 4 Thirst for Knowledge and enjoy it. But I had to make some cuts, and went down to 3, then 2. I still have the 4 Swords for draw. And 8 euipements+3 Control Magic post SB is enough removal to me, as long as not too many problue fatties start to appear. I know it might seemed inconsistent, and I did mulliganed a few times, but less than expected (maybe 2 or 3 times in the whole thing), and as you said, the results come to back the deck.
@Al-urcard : I believe we have the same vision for the reason of the 4 Jittes ( and missing Grasps). I am just a little surprised you didn’t know the ruling for Sea Drake with 1 land in play. Have you been playing the deck in tournament?
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