There is really nothing to discuss just yet, the list is way too slow.
You run 1x Teeg and 1x Thalia and (unless naturally drawn) you can play them as early as turn 3.
Maverick runs 3-4 Thalias and can get a turn 2 Teeg from a GSZ with a manadork, so it's up to 9 virtual hatebears that stop e.g. Storm on turn 2.
By turn 3 without a hatebear, vs almost any combo deck you are pretty much dead.
With your CMC costs going up to 6, Delver will ride you over with Daze in no time.
And your list will probably lose to even Maverick itself, as your package is very inconsistent and you deploy things slower.
To make a prairie, it takes a clover and one bee. One clover, a bee, and revery...
1) Kambal/Teeg/Thalia V1 & V2/ TS/ Abeyance is usually enough to manage at least 50/50 against storm.
2) Tasigur is usually played for B. So the top end is 2 CMC4.
3) I think you dismiss, a bit fast, any idea without testing. I usually don't post anything without at least a good testing phase.
So, the list was tested not as intensively as I would like but tested nonetheless.
Legacy & Homebrew **ONLY**
Brown Stax
Rainbow SWAT
Dimir Mill
Morph my Ride
Wally Wallah
Corona Syndrome
The issue is volume.
3 hatebears, 3 tutors main totals 6 ways to not die versus storm. Kambal isn't very good vs elves and show and tell, for example. But lets assume that they're all fine.
Stock maverick runs 9 main, and usually 5-6 more in the sideboard. Which means in a best of three stock maverick uses 9-15 cards (almost 25% of their deck) to fight combo. For you to match that (not be better, just match it) you'd need run 8-9 cards in your sideboard just for combo.
Once again, that is assuming the core of your list is good against combo, we currently have doubts that turn 2 Eladamri into turn 3 hatebear does anything against combo, but assuming being 50% slower than aiming for turn 2 is the deal, you still run a very low volume of answers.
I have to concur with TMagpie on this one. 2 four drops alongside 5 three drops with only 4 dorks is going to be too slow. Additionally only 1 wasteland? How do you beat a karakas when running 8 legends? Hapatra also seems very out of place, hero's blade seems bad relative to a sword. I don't want to completely dismiss your idea, but when evaluating brews I think it's important to identify what unique advantages your deck has over deck x or y. If you could elaborate more on the main advantages compared to a more typical maverick deck as well as your testing process and results that would certainly be helpful.
If people are going to start running jank Equips; IMO the list doesn't start anywhere near Hero's Blade:
Sword of Body and Mind
Godsend
Sword of Vengeance
Lightning Greaves
Manriki-Gusari
If all you want is a "cheap" pump (and a 3 mana Equip that sometimes equips for free is not cheap), just use Bonesplitter. That at least can equip to a Noble/DRS and become the same clock as a Delver.
Gettin' me fired up bringing Hero's Blade in here. At least run SoV, SoBaM, or Godsend so it counters TNN.
..Hero's blade.. Gettin' muh blood pressure up..
I am a HUGE fan of Sword of Body and mind. it stops all of storm's removal against teeg (both bounce, fatal push, abrupt decay, etc...) so that they need to cast 2 things in order get rid of Teeg is fantastic. Pro blue means you swing past Truename and pro green means you can swing past elves.
If you need better evasion against non-taxes lists, definitely a great sword.
As for the guy's ideas--why don't we take the core of it and see if we can expand from there?
The white tutor is Recruiter of the Guard. Costly, but can be vialed into play and can easily pick up equipment. Usually used in D&T to augment their Port/Thalia locks.
TARGETS: Creatures with toughness 2 or less.
The green tutor is Green Sun's Zenith. Searches for any green creature for G so long as you cast it that turn.
TARGETS: Green Creatures you can theoretically cast.
The current suggestion is for Eladamri's Call.
Pros: Searches for any creature. Instant.
Cons: Neither carries equipment or puts the creature into play.
For this card to truly be useful you'd need to want to search for creatures that have more than 2 toughness, are not green, and that you can cast.
Kambal actually fits that criteria very well. I believe that *if* an Eladamri deck could become good--it would be centered around cards like Kambal.
the drawback to Kambal, as opposed to Thalia, is that he punishes the opponent for casting spells as opposed to preventing them from casting spells. This means that if we play a deck that leans on Kambal it has to be one that mounts heavy pressure on the opponent's life total, and whose main support cards doesn't make the player just say "why not just run Thalia?"
The best card that fits the description is Tarmagoyf. Low cost fast clock that favors being run in a deck the pressures the opponent's life total. This, of course, suggests you run support cards to fit that strategy.
And if we are running a hatebear that drains--we should probably run a creature that can leverage the life gain you're about to have.
4 Serra Ascendant
4 Deathrite Shaman
4 Goyf
4 Stoneforge
4 Kambal
4 Gerard's Verdict
4 Fatal Push (can't have the opponent gaining life can we?)
4 Abrupt Decay
3 Eladamri's Call
1 Umezawa's Jitte
1 Sword of Light and Shadow
1 Batterskull
22 lands?
Would that be closer to a playable Eldamri deck?
Kambal is a legend. I would max him at 2 in the 75.
As for the list, that's basically some rock/junk blade thing. Not Maverick. I think it would be more appropriate to continue that concept elsewhere.
I am yet to test Kambal. I'd rather go multiple prelates before running him in my deck but that's just my play style. I think locking people out of casting spells entirely trumps the life drain.
I'm really trying to help him here...
I agree with Warden.
I'll continue the idea somewhere more appropriate.
Thanks for your patience.
Legacy & Homebrew **ONLY**
Brown Stax
Rainbow SWAT
Dimir Mill
Morph my Ride
Wally Wallah
Corona Syndrome
You guys are getting wonkier than I usually am!
That being said, I am still on 3/1 Prelates main with 3 Mirran Crusader 2 KotR and have been tearing it up. I am waiting for the next big Legacy Champs here in Arizona and hopefully I can get it off work.
For disruption 4 Thalia, 3 Prelate, 4 GSZ/Teeg has been really strong against all of the Delver and combo decks provided you get a turn 2.
"eggs... why'd it have to be eggs"
Hey guys, new to the forums, semi new to the deck. Been reading this forum front and back. Maverick is my favourite deck to play out of all the decks that I have, but lately it's been doing terrible for me. It's been due to my bad luck to be honest. Horrible draws, no lands, flooded with lands, etc etc. The last legacy event at our local shop went terrible for me. Played against belcher, then elves, then br reanimator. =\
Our meta is full of a lot of fast decks, everything from elves, storm, both reanimators, food chain, alluren, bug, grixis, sneak and show, high tide. Also, death and taxes, lands, and everything in between. Stoneblade is pretty much the only deck not in our meta. My question is, I have a gpt coming up this weekend, and can't decide between two decks, Maverick, and Spiritblade. That is the two I narrowed it down to. Based on the meta I listed, is Maverick the right choice out of those two?
Here are the decks I have, just for reference:
Maverick
Spiritblade
Led Dredge
Belcher
Elves
Parfait
Enchantress
landstill
Sneak Fit
Jund Flow
I can't make a decision at all.
I made top 8 and lost round 1 at Top deck Games 1K Legacy event in Haddon, NJ, USA. Here is my 75 and what I would change after playing in the event.
Creatures (22):
1 Birds of Paradise
1 Dryad Arbor
1 Gaddock Teeg
1 Noble Hierarch
1 Scavenging Ooze
1 Qasali Pridemage
4 Deathrite Shaman
4 Thalia Guardian of Thraben
4 Knight of the Reliquary
4 Mother of Runes
Non-creature Spells (14)
4 Punishing Fire
4 Swords to Plowshares
4 Green Sun's Zenith
2 Umezawa's Jitte
Lands [24]
1 Bayou
1 Dark Depths
1 Forest
1 Horizon Canopy
1 Karakas
1 Plateau
1 Thespian's Stage
2 Savannah
2 Taiga
3 Grove of the Burnwillows
3 Wasteland
4 Wooded Foothills
3 Windswept Heath
Sideboard:
2 Ethersworn Canonist
2 Surgical Extraction
2 Fiery Justice
1 Reclamation Sage
1 Bojuka Bog
2 Pithing Needle
1 Gaddock Teeg
1 Krosan Grip
1 Life From the Loam
1 Zealous Persecution
1 Umezawa's Jitte
Thalia and Punishing Fire normally are not played together, however, I think they are both so good, that you can run them in the main deck successfully. Punishing fire is great against the delver decks, and the other fair decks in the meta game. Thalia is great against the delver decks and the combo decks, and being good against delver is important right now.
Not running Stoneforge Mystic is something Punishing Maverick can do more easily than other versions. Stoneforge Mystic is too slow in the meta game I play in, however, Umezawa's Jitte is still a card I play because of its low mana cost and overall power level. Running the third Jitte in the board was a mistake, and keeping jitte at 2 in the main is just fine
Dark Depths and Thespian Stage have been solid for me. I can understand not running it, and I do sideboard it out sometimes. I think it's a card that is necessary especially when combo decks are heavy and you want a way to win games as soon as possible.
Deathrite Shaman is too good not to run, and running 4 has been great. Having to run 1 Bayou is a small price to pay and having access to black cards in the sideboard can be nice.
What I am changing in the sideboard:
- 1 life from the loam (better off being surgical)
-1 Umezawa's Jitte (better off being removal)
-1 Krosen Grip (Reactive cards are hard to play in maverick. 2 Pithing Needle help lack of Pridemage and Reclamation Sage)
+1 Zealous Persecution (running 2 black cards and 1 Bayou may be incorrect. I want more cards for Elves, DnT, Storm, TNN, etc. and this card fits well.
+1 Surgical Extraction (I felt weak to Reanimate without Enlightened Tutor, so extra Surgical Extractions is where I am going)
+ 1 Ethersworn Canonist (Storm is getting a more play in my area, and having a diversity of hate has worked well for me. Having hate for turn 1 is a weakness of the deck, and if turn 1 hate is needed, Maverick is probably not the right archetype to be playing. Chrome Mox is better at hating decks that can win turn 1, and I think Canonist plan is the best plan for the deck.
Thanks for reading. Good luck and keep playing fair.
Hi, nice to have new posters around! What does your list look like? Maybe you can get some constructive feedback.
What is Spiritblade? Stoneforge, Spell Quellers and then what?Originally Posted by Guitarnewf
Tough to answer such questions.. But I'll try. Maverick seems pretty ok in that meta, which btw seems similar to mine. Mana denial and hatebears should be able to win most of those games, but I'm not sure how favorable it is. The fast decks can be too fast and the midrange combos can be hard to prevent; on the other hand we reasonably often win those matchups based on hatebears and mana disruption, in my experience. It seems like a lot of fast to midrange combo variants, and in such a meta I would think that a deck with FoW and some other counterspell backup might be better, which I guess is what Spiritblade has. Discard and some amount of hatebears to complement the disruption sounds to me like an optimal plan. So I would argue, up for discussion, that the amount of fair decks such as BUG and Grixis decide if the favor swings to the Maverick deck, blue based fair decks are pretty good matchups since we have the Thalia + Wasteland problem for them and Knights with Mother backup. The sideboard should probably have 4 discard and Choke seems good.
If playing Maverick, I would want Sanctum Prelate in the maindeck or sideboard, it's great vs Sneak n Show to prevent Omniscience and Cunning Wish and Kozilek's Return, also stopping Cunning Wish vs High Tide which I think is good (I lost hard to that deck a week ago, then added Prelates for testing). Prelate is also good vs Elves, Storm and I think Food Chain where it also stops boarded in sweepers like Toxic Deluge or Engineered Plague if they run it.
Hey there, thanks for the response. The last list I played was very similar to the one Solnox 5-0'd with, except with a couple of changes. Mainly adding a cradle, and 2 Thalia, Heretic Cathar. My sideboard is a mix of TMagpie, and Solnox list. Graveyard hate, hand disruption, combo hatebears. Adding the Orim's Chants have been a lot better than I was expecting, and I seriously am contemplating putting them main board over the Sanctum Prelate. I even ran a list with Rafiq of the many, Phyrexian crusader, and Urborg, tomb of yawgmoth, in my flex slots, in which I 4-0'd a local legacy event. My matchups at that one were Miracles, Elves, Merfolk, Grixis Delver.
It just seems that if you don't get that perfect opening hand in this meta, it's a lose lose situation. Mulling down to 4 frigging hurts.
Spiritblade is the UW list that runs the spirits and stoneforge package, probe and meddling mage for a uw version of probe and therapy. It also has thalia's, and true name. I even added 2 show and tell and 1 emrakul, for a little spice that catches people off guard. This was mainly because I ended up playing two high tide decks in one night. I like the ability to be able to run detention spheres, and supreme verdict in the sideboard. The unfortunate part of the deck is the lack of deck manipulation. I had to add 4 brainstorm to help. Seriously thinking about trying predict in the list as well.
Spiritblade seems like a random pile of nonsense that just works. I play tested against my friend for 4 hours straight, against his death and taxes, because there are going to be at least two there, and it's a hard matchup. Whoever hit stoneforge with jitte first, won the games. Then he switched it up, adding revoker to name jitte, ran sword of fire and ice, and it became incredibly hard to win. The flip side is, I tested against my other buddy's UR Delver, and it just wrecked house against that deck. Thalia with wasteland was insane, the flying spirits able to counter all his spells, and equip a sword of fire and ice, to pick off his creatures, was amazing. The deck has amazing non creature matchups, and very hard creature matchups.
It's a really tough choice.
LANDS 23
1 Forest
1 Plains
2 Bayou
2 Savannah
1 Scrubland
1 Marsh Flats
3 Verdant Catacombs
4 Windswept Heath
1 Karakas
1 Thespian's Stage
1 Dark Depths
1 Maze of Ith
4 Wasteland
CREATURES 25
4 Mother of Runes
2 Stoneforge Mystic
4 Thalia, Guardian of Thraben
1 Dryad Arbor
4 Deathrite Shaman
1 Birds of Paradise
1 Scavenging Ooze
1 Scryb Ranger
1 Gaddock Teeg
4 Knight of the Reliquary
1 Qasali Pridemage
1 Renegade Rallier
INSTANTS SORCERY
4 Green Sun's Zenith
4 Swords to Plowshares
1 Abrupt Decay
OTHERS
1 Sword of Fire and Ice
1 Umezawa's Jitte
1 Sylvan Library
SB 15
1 Pithing Needle
1 Phyrexian Revoker
1 Sword of Feast and Famine
1 Bojuka Bog
3 Thoughtseize
1 Chains of Mephistopheles
2 Surgical Extraction
1 Toxic Deluge
1 Containment Priest
2 Ethersworn Canonist
1 Abrupt Decay
1 Zealous Persecution
First time using this on a tourney, not much play test yet, but im pretty happy how it interacts.
Still longing for LOTV, but i can see why i dont need her for now.
I can feel the potential, though it turns out that our meta is shifting to storm and SNT.
Will teek this one alittle this is mostly a stock MAV ver.
Will get the hang of this one pretty quickly im sure, and a breather from my junk deck. (",)
RD1 2-0 - INFECT
1- a live jitte won me this
2- i though will still hit rd3 but a KOTR with SOFAF won me this
RD2 0-2 - MUD DRAZI
1- he managed to kill all my ramps, can't GSZ a KOTR in time
2- same thing happened
RD3 1-2 - ANT
1- thalia stole the game
2- got killed turn 2
3- misplay on my end...he went for the warrens for 8gobs. was able to kill them of on by one, but i should have searched for teeg instead of dropping 2 DRS, to protect me from the gobs. killed me with a tendrils, im down to 6 that time.
RD4 1-2 - BURN
1- finished fairly quickly
2- live jitte won me
3- managed to defend my self for a while. close fight. no gsz or KOTR or depths came T_T
RD5 2-0 - CECH PILE
1- Thalia again
2- Stand off with DRS, good thing SCOOZE came out. Strix was a problem due to death touch. Scryb Ranger did most of the job.
I would like to post my first decklist with which I will start with Legacy, it's a GW list and I tested it in 5 matches so far:
3 Noble Hierarch
2 Birds of Paradise
4 Thalia, Guardian of Thraben
1 Thalia, Heretic Cathar
1 Gaddock Teeg
1 Scryb Ranger
4 Knight of the Reliquary
4 Mother of Runes
2 Qasali Pridemage
1 Scavenging Ooze
2 Stoneforge Mystic
1 Sword of Fire and Ice
1 Umezawa's Jutte
1 Batterskull
1 Sylvan Library
4 Swords to Plowshares
4 Green Sun's Zenith
1 Crop Rotation
1 Dryad Arbor
2 Savannah
4 Forest
3 Plains
4 Windswept Heath
3 Verdant Catacomb
4 Wasteland
1 Karakas
I am not sure about the sideboard yet, but I am thinking about going with:
2 Faerie Macabre
2 Surgical Extraction
1 Bojuka Bog
2 Blessed Alliance
2 Ethersworn Canonist
2 Council's Judgment
1 Sword of Light and Shadow
2 Choke
1 Pithing Needle
The meta is very blue with some burn and couple of Storm and Reanimator..
Any suggestions?
Thanks!
Hi!
1) Why Crop Rotation mainboard, without the combo? Pre-board it doesn't help you neither vs Storm or Reanimator. Imo, put it in sb or remove.
2) If you are willing to commit so many slots in sb for Reanimator, why not just go with Leyline of the Void? It's autowin if you have it, unlike a Surgical or a Faerie, as they might have several discard & reanimate spells. And they can't discard it before they do their stuff. Against Storm, it's also more scary as it makes their Past in Flames sub-plan literally useless. And since Storm players changed their oldschool Chain Vapors for Abrupt Decays...
3) Since Storm is a big thing in your meta and you don't run Thoughtseize due to no-black, I would recommend 1-2 sideboard Orim's Chants, to increase the chances of making it into turn 2. It also helps vs Reanimator and a variety of other decks. (Reanimator, going second: landdrop, dark ritual - in resp orim's chant; if they don't have a second land, ritual or a petal - they are so much screeewed; if they have lands but not Reanimate, they are slowed down up to turn 3 - and now you can zenith for a scooze and screw them big time).
4) Supporting Batterskull, in my opinion, requires at least 3 Stoneforges. If you search for it & Stoneforge is removed, you really don't want to play Batterskull for its casting cost. Remove Batterskull or add 1 Stoneforge. Given your meta, I would say remove it.
Aside from that, the list seems solid. Good luck!
To make a prairie, it takes a clover and one bee. One clover, a bee, and revery...
Last Weekend there was a Legacy Tournament I participated. Here a small report
First of all my list:
Deck:
Creatures
3 Thalia, guardian of thraben
4 Mother of Runes
3 Stoneforge Mystic
4 Deathrite Shaman
4 Knight of the Reliquary
1 Sanctum Prelate
1 mirran crusader
1 Qasali Pridemage
1 Scryb Ranger
2 renegade rallier
1 gaddock teeg
1 scavenging ooze
Other spells
4 Green suns zenith
4 Swords to Plowshares
1 Batterskull
1 Sword of Fire and Ice
1 Umezawas Jitte
1 sylvan Library
Lands
2 Plains
1 Forest
2 Savannah
2 Scrubland
1 Bayou
4 Windswept Heath
1 Marsh Flats
1 Castle of Eiganjo
1 Karakas
1 Dryad Arbor
4 Wasteland
1 Horizon Canopy
1 gaeas cradle
Sideboard
2 Abrupt Decay
2 Surgical Extraction
2 Zealous Persecution
2 Ethersworn Canonist
1 mirran crusader
2 Thoughtseize
1 Gaddock Teeg
1 Wilt leaf liege
1 sanctum prelate
1 stony silence
First some small notes, I chose a stony silence because there are some affinity and mud players around in my local store.
Round 1: Death and Taxes 0:2
Game 1: we both mulliganed to 6, he started and just was always one turn faster, he got jitte online, while I had no stp. A germ with all 3 equipments on then finally won the game.
Game 2: I mulled to 6. I started, and got a jitte turn 2. He got a mother turn 2 with his while, but I had no stp. He stopped my jitte with his revoker and searched for batterskull. Then I wasn't able to come back.
Round 2: Jund 2:0
Game 1: Turn 2 hymn, was bad. but with mother of runes and a growing knight I could close the game.
Game 2: This game was quite funny, his Hymn had left me 3 stp and nothing else. I so could handle everything he drew and got then a mother and a thalia online
Round 3: Nic Fit 2:0
Game 1: the game took really long, about 30 minutes. Decicions were quite hard, but a jitte helped very much. He played in a late turn a grave titan. but I then found a mirran crusader with a SoFI on it, which was just faster.
Game 2: was also quite long. Wo both had betwen 1 and 8 lives, and then drained forth and back with DRS. I could make a winning board position, but then he found as last out a pernicious deed. I had not enough mana to bounce batterskull and play again. I then decided that draw with the canopy is better, what it truly was, I found a thalia in the 2 cards and won next turn.
Round 4: Shardless BUG 2:1
dont remember exactely the games. I alwas tried to first bring the small threads he has to handle like mother or ooze, and then when he used his removals I played a KotR which then closed the games.
Roudn 5: Aggro loam 0:2
Game 1: was really sad. he had a T1 land mox library. I played land mother. in his second turn he looked at the 3 cards, took one, missed his land drop and said go. I had only one additional creature, and a waste land. I drew about 4 lands in a row nad couldnt make pressure. He then finally finds a land and plays bob into lili into leovold and handled everything I drew from this point on. Also my opponent said that I should have won this game.. but.. yes. this is magic
Game 2: he drew 3 out of 3 stp of his side board and just removed everything. I had no chance.
I had the best tie breaker and was 8th with 3:2. I hoped for a win and a close top 8.
Game 6: Eldrazi 0:2
Game 1: He had some creatures and a jitte. I got me a pridemage and removed it, he topdecked another jitte and won.
Game 2: I blocked extremely dumb and gave the game away. Still a bit angry.
Finally I have to say, I think the mirran crusader is really good. I am also a fan of the renegade rallier. But 2 are too much I think. one is enough. I think I change it to 1 renegade and 2 prelates. The stony silence is bad. Its not useful. Will not bring it again.
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