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Thread: Miracle Control

  1. #12541

    Re: Miracle Control

    Quote Originally Posted by IRS View Post
    Noob here. Doesn't Rest in Peace turn off snapcaster mage, which we run at least 3?
    yes, but the context of that discussion is the lands matchup. snapcaster doesn't do much vs lands, besides flashback surgical extraction. but the point was that rest in piece can be better vs lands than surgical is.

  2. #12542

    Re: Miracle Control

    Quote Originally Posted by IRS View Post
    Noob here. Doesn't Rest in Peace turn off snapcaster mage, which we run at least 3?
    The idea is that if a silver bullet makes it so that your opponent doesnt get to play Magic and that we dont lose as long as the silver bullet is in play, we can afford that symmetrical effect. Think of it as playing Wrath of God out of a deck with around 20 creatures.

    Ethersworn Canonists also turns off our Snapcaster's ETB, but we will run it in tandem with Snapcasters vs combo anyway.

  3. #12543

    Re: Miracle Control

    i think i prefer Surgical over RIP against Lands as well.

  4. #12544
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    Re: Miracle Control

    Finally had time to do a league. Went 4-1 w/ as follows:
    Elves 2-0
    BG Depths 2-0
    Esper Stoneblade 2-0
    Big Red 0-2
    Sneak and Show 2-1

    was noticeably good against Sneak, BG, and Esper. Moon is very nice against Elves between the 3 color mana base, cradle, and cavern. No help against Big Red though :(

  5. #12545
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    Re: Miracle Control

    Just wanted to kindly point out that you guys have made Coldsnap Theme Deck Portents go from $.20 to $3, a 1400% increase in price.

    Carry on.
    Quote Originally Posted by iatee View Post
    I still have a strong suspicion that if 'Thalia, Heretic Cathar' had been named 'Frank, Heretic Cathar', people would be a lot more skeptical of it.
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    Ugh, there he goes again, talking about the girlfriend. We get it dude.

  6. #12546

    Re: Miracle Control

    Nobody loves Ice Age proper?


  7. #12547

    Re: Miracle Control

    Quote Originally Posted by gh0st_b1rd View Post
    Nobody loves Ice Age proper?

    I got myself Ice Age ones :) The old blue borders are too beautiful

  8. #12548

    Re: Miracle Control

    Quote Originally Posted by Tel'Lythari View Post
    I got myself Ice Age ones :) The old blue borders are too beautiful
    I prefer old borders whenever possible too!

  9. #12549
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    Re: Miracle Control

    On the Elves match-up :

    The lock was the auto-win button on Game 1, now that we haven't it, we must outgrind the deck.
    And well it is pretty ok to do. There is a lot of games that are won with an instant speed Terminus, and the other are simply reset into more CA and an unbeatable Jace for this deck which lack of reach.
    After side, it is even easier. This is because they lost the ability to treat us with Needle/Decay, as Needle will name Jace and we can get rid of the card with UA and Decay is.. Well a blank. Their current sideboard option is relying on discard, but they lack of useless creatures to sac for the flashback of Cabal Therapy.

    The match-up is harder game one still, as we can't lock them away. I found it easier on post board game.


    On the Lands match-up :

    This is nearly unwinnable on game 1. You will lose to P.Fire no matter you're trying to do, and you're only out is a big EtA, and you need to dodge Glacial Chasm.
    On post board, there are solid option. The best is Back to Basics, which is better than Blood Moon, and Surgical Extraction. Mentor is exceptional also in the MU.

    But still, you have to beat sphere of resistance and/or Thorn/Chalice.

  10. #12550
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    Re: Miracle Control

    I'm all about old borders too, Ice Age for sure.

    Quote Originally Posted by Nestalim View Post
    On the Elves match-up :

    The lock was the auto-win button on Game 1, now that we haven't it, we must outgrind the deck.
    And well it is pretty ok to do. There is a lot of games that are won with an instant speed Terminus, and the other are simply reset into more CA and an unbeatable Jace for this deck which lack of reach.
    After side, it is even easier. This is because they lost the ability to treat us with Needle/Decay, as Needle will name Jace and we can get rid of the card with UA and Decay is.. Well a blank. Their current sideboard option is relying on discard, but they lack of useless creatures to sac for the flashback of Cabal Therapy.

    The match-up is harder game one still, as we can't lock them away. I found it easier on post board game.


    On the Lands match-up :

    This is nearly unwinnable on game 1. You will lose to P.Fire no matter you're trying to do, and you're only out is a big EtA, and you need to dodge Glacial Chasm.
    On post board, there are solid option. The best is Back to Basics, which is better than Blood Moon, and Surgical Extraction. Mentor is exceptional also in the MU.

    But still, you have to beat sphere of resistance and/or Thorn/Chalice.
    Agree on both.

    Elves is certainly harder than before, but that's not saying too much. I find the games interesting now!

    I've just played Lands twice online so far and managed to win both on the back of Mentor and Surgical + Snaps, but G1 is about 90%+ in their favour probably. I think our current sideboards are OK vs it given how much it sees play. But if it starts picking up we definitely have some good options. I boarded out CB vs Lands anyway, and having 8 basics (inc 3 plains) makes a big difference too.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  11. #12551

    Re: Miracle Control

    Has anyone experimented with Energy Field and Rest in Peace in a creatureless version? Obviously Abrupt Decay would be a harsh mistress, but maindeck Misdirection could shore that up.

    Here's something I crammed together, but will not likely get a chance to playtest any time soon.

    4 Flooded Strand
    2 Glacial Fortress
    4 Island
    4 Plains
    3 Polluted Delta
    3 Tundra

    1 Jace, the Mind Sculptor
    1 Detention Sphere
    1 Luminarch Ascension
    2 Energy Field
    2 Rest in Peace
    1 Helm of Obedience
    4 Brainstorm
    4 Ponder
    4 Portent
    4 Predict
    2 Enlightened Tutor
    2 Counterspell
    4 Force of Will
    2 Misdirection
    3 Swords to Plowshares
    3 Terminus

    SB still in progress but includes Humilty and potentially Unexpectedly Absent (haven't had a chance to try this one out yet either).

    Lower in JtMS than I would like, but it does give us a toolbox and an instant win combo.

    Thoughts?

    Edit: Engineered Explosives may be a pain with this, as would Chalice of the Void but when isn't CotV a pain anyways?

  12. #12552

    Re: Miracle Control

    Quote Originally Posted by Offensive_username View Post
    Has anyone experimented with Energy Field and Rest in Peace in a creatureless version? Obviously Abrupt Decay would be a harsh mistress, but maindeck Misdirection could shore that up.

    Here's something I crammed together, but will not likely get a chance to playtest any time soon.

    4 Flooded Strand
    2 Glacial Fortress
    4 Island
    4 Plains
    3 Polluted Delta
    3 Tundra

    1 Jace, the Mind Sculptor
    1 Detention Sphere
    1 Luminarch Ascension
    2 Energy Field
    2 Rest in Peace
    1 Helm of Obedience
    4 Brainstorm
    4 Ponder
    4 Portent
    4 Predict
    2 Enlightened Tutor
    2 Counterspell
    4 Force of Will
    2 Misdirection
    3 Swords to Plowshares
    3 Terminus

    SB still in progress but includes Humilty and potentially Unexpectedly Absent (haven't had a chance to try this one out yet either).

    Lower in JtMS than I would like, but it does give us a toolbox and an instant win combo.

    Thoughts?

    Edit: Engineered Explosives may be a pain with this, as would Chalice of the Void but when isn't CotV a pain anyways?
    I would not play double misdirection in the maindeck, but you can have some in the sideboard for the hymn+decay decks if you really want it. I would also play a 3:rd RIP and another Jace I think. But on the other hand I haven't tested anything like that, these were just my first thoughts when I saw the list.

  13. #12553
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    Re: Miracle Control

    Has anyone who tried Leylines think they deserve more testing? I am thinking about them for my next league, but taking 3-4 SB spots is brutal.

  14. #12554
    Predictor of Miracles
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    Re: Miracle Control

    Quote Originally Posted by itrytostorm View Post
    Has anyone who tried Leylines think they deserve more testing? I am thinking about them for my next league, but taking 3-4 SB spots is brutal.
    I believe most people are playing 3 in place of the Canonist slot.
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  15. #12555

    Re: Miracle Control

    Hello, been playing legend miracles for over 2 years and really appreciate all the work you have all done since the banning. I have been testing a few of your lists and have had real problems with the land count. I know im used to the 22 count in legends, but i seem to have to muligan very often or spend many of my cantrips looking for lands. I will be testing a 21 land build over the next couple of days. But want all your thoughts on the mana base. Has anyone been having similar problems? For reference this is the 20 land list i was running, ill be adding a 3rd tundra tonight when i test.

    4xIsland
    2xPlanins
    2xTundra
    2xVolcanic Island
    4xFlodded Strand
    4xScalding Tarn
    1xArid Mesa
    1xKarakas

    PS-Havent had problem with the color requirements, and WW for absent hasnt been a problem fetching basics. Just been having a issue with volume of lands.

  16. #12556

    Re: Miracle Control

    I think it might be worth testing to play 2x Mystic Gate in the UW build and cut two Islands, or maybe cut one Tundra and one Island. The Gate allows us to play WW on turn 2 and UU on turn 3, or the reverse. We run no lands that produce colorless mana, so every land can provide the hybrid (U/W) the Gate requires. It is Wastelandable but so is the Tundra.

  17. #12557
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    Re: Miracle Control

    Quote Originally Posted by Minniehajj View Post
    I believe most people are playing 3 in place of the Canonist slot.
    Thanks. I was wondering what got cut. I currently just am running 2, so I'll to cut something else.

  18. #12558

    Re: Miracle Control

    On a side note about Legend build, this is where I'm looking to to rebuild a new UW control with cards close to what was used to be Legend Miracle.
    This is where I am currently, any feedback or playtest backup are
    welcome :

    4 Snapcaster Mage
    2 Vendilion Clique
    2 Venser, Shaper Savant
    4 Brainstorm
    4 Ancestral Vision
    4 Ponder
    2 Unexpectedly Absent
    2 Counterspell
    4 Force of Will
    4 Swords to Plowshares
    4 As Foretold
    2 Jace, the Mind Sculptor
    2 Engineered Explosives
    — — 40 — —
    2 Karakas
    2 Tolaria West
    4 Flooded Strand
    4 Misty Rainforest
    4 Tundra
    2 Island
    2 Plains
    — — 20 — —


    //SIDEBOARD
    2 Suprem Verdict
    2 Rest In Peace
    3 Surgical Extraction
    3 Disanchant
    3 Flusterstorm
    2 Spell PierceI
    IT IS TWO AND A HALF MINUTES TO MIDNIGHT

  19. #12559

    Re: Miracle Control

    As Foretold is pretty mana intensive and we have no clean way to reset it if we start drawing different cmc cards. The Legends package is acceptable but I dont think it can work in tandem with the As Foretold package because of your clunkier overall cmc.

    I do believe that there is a Mother of Runes-based Legends UW Control out there though.

  20. #12560
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    Re: Miracle Control

    Quote Originally Posted by gh0st_b1rd View Post
    As Foretold is pretty mana intensive and we have no clean way to reset it if we start drawing different cmc cards. The Legends package is acceptable but I dont think it can work in tandem with the As Foretold package because of your clunkier overall cmc.

    I do believe that there is a Mother of Runes-based Legends UW Control out there though.
    Not that I think As Foretold is anything but hot garbage in Legacy, but you don't need to reset it. It casts spells for X or less, not just equal to X.
    / Intuition Miracles
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