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Thread: [DTB] U/R Delver

  1. #321

    Re: U/R Delver

    Yeah I have 2 soul scar, 2 serpent and 2 stormchaser. Seems decent so far.

  2. #322
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    Re: U/R Delver

    Hey that's a super cool tech.
    Seal of Removal hits Emrakul, gives you prowess trigger and you don't need to keep mana open all the game to be able cast a bounce spell.
    It does not flip Delver though. But I think it's worth of that.

    I saw it here
    https://www.mtggoldfish.com/articles...ted-appearance

  3. #323

    Re: U/R Delver

    Any other people testing out Cryptic Serpent?

    I've been having problems in MU where they side in tons of removal. it feels like they keep up with each creature I put out and things get worse as the game progresses. This is why Serpent has now caught my eye, as a creature that dodges pretty much everything but edict effects and STP. In my little testing it does seem clunky but has promise and can be quite good if it lands.

    Any other words of advice for the MU where they SB in a lot of removal? For now I've just been trying to overload them with threats, counter their removal if possible. That said it hasn't been working out too great most decks have been able to keep up.

    It's also possible that i just need to get more games in and I was facing some variance and that's why it felt like they had a removal spell for every creature.

    For reference my creature suite has been a combinaton of:

    4x Delver
    4x Swiftspear
    2-4x Stormchaser Mage
    0-2x Soul Scarmage
    0-1x Grim Lacamancer
    0-2x Cryptic Serpent

    I always have at least 12 creatures as well

  4. #324
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    Re: U/R Delver

    As a UR Delver/Control/Landstill player i hope everyone switches their Revelers into Serpents, as I just love being able to kill more creatures with REBs and Pyroblasts. ;)

  5. #325
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    Re: U/R Delver

    Quote Originally Posted by Luthiereisfun View Post
    Any other words of advice for the MU where they SB in a lot of removal? For now I've just been trying to overload them with threats, counter their removal if possible. That said it hasn't been working out too great most decks have been able to keep up.
    I think you hit on one of the real weaknesses of the deck. Decks that can keep up in tempo with our early creatures, especially when they're on the play, are very tough matchups. This has gotten worse since the printing of Fatal Push, too, since previously BUG decks had no good 1-mana removal against us.

    I recommend running 14 creatures to help up the threat density, but I don't think you can really go higher than that without pulling apart the synergy of the deck. You need a critical mass of instants and sorceries in order for it to function. We also don't want usually to be holding up mana for things like Spell Pierce/Flusterstorm/Divert to protect our creatures, because then we lose value on Prowess triggers. I'm not sure there is really a good solution here other than just accepting that we can't win all of those games.

    My current creature count to get to 14 is:
    4x Delver
    4x Swiftspear
    4x Stormchaser
    1x Grim Lavamancer
    1x True-Name Nemesis

    Soul-Scar Mage and Cryptic Serpent both seem playable and really close to good enough to me, but I can't find a single cut in the the current creature list. I still want the 4th Stormchaser for its ability to fly over a jammed board and provide additional 'reach'.

  6. #326

    Re: U/R Delver

    UR prowess list got 5th at a legacy challenge. Fairly stock list. Most notable is the. 3 Soul-scar mage http://magic.wizards.com/en/articles...nge-2017-06-05

    The UR list that Top'd 8 this event is also very interesting http://www.hareruyamtg.com/article/s...esmartphone=on

    Creature suite is 4x Delver 4x Young Pyro 3x Grim lavamancer and 2x TNN

    It swaps price to the board for MD stifle/wasteland and passes up burn for counterspells like 3x spell Pierce and 1x spell snare. Also interesting is a 1x of set adrift.

  7. #327
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    Re: U/R Delver

    Anybody else playing UR Delver at GP Vegas in a couple days? I'm pretty excited to be trying this out after months of practice. Here's my current list: https://www.mtggoldfish.com/deck/672526#online

    Open to any and all feedback on it. I'm thinking about cutting Vapor Snag and/or one of the Grafdigger's Cages, looking at potentially a 2nd Flusterstorm, an Invasive Surgery, and/or a Dismember to replace them.

  8. #328
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    Re: U/R Delver

    Quote Originally Posted by paradigm72 View Post
    Anybody else playing UR Delver at GP Vegas in a couple days? I'm pretty excited to be trying this out after months of practice. Here's my current list: https://www.mtggoldfish.com/deck/672526#online

    Open to any and all feedback on it. I'm thinking about cutting Vapor Snag and/or one of the Grafdigger's Cages, looking at potentially a 2nd Flusterstorm, an Invasive Surgery, and/or a Dismember to replace them.
    Unfortunately not going to Vegas, however I have been playing a lot of UR Delver lately because of it being well positioned in the metagame. I firmly believe that UR Delver is a favourite against Grixis Delver and can get off to fast enough starts to get under grindy midrange decks that would otherwise destroy you. I feel like a sideboard tailored a little towards beating combo is a very important asset. As a recommendation from experience, I think that a Bedlam Reveler in the sideboard is actually quite good, it being able to pull you back from a bad spot in grindy matchups.

    @paradigm72, I would feel pretty good bringing your list to GP Vegas. I think you might want to add a second Pyroblast to your sideboard and if you have the time try Eidolon of the Great Revel in the sideboard against combo. A note on Eidolon; I wouldn't bring it in against Grixis Delver because of the huge liability it can be if your opponent has an advantage while you have it on the board or clogging up your hand. Personally I am not a fan of the third Smash to Smithereens due to sideboard space.

    Good luck in Vegas!
    Quote Originally Posted by Wilkin View Post
    I tap all 5 of my lands on my turn. He's like....OMG not Shriekmaw. I land Batterskull. He's like. Ok sure. LOL, not very often someone is more happy to see Batterskull then a Shriekmaw.
    ______________________________________
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  9. #329

    Re: U/R Delver

    I agree the third Smash can go - I like a Null Rod here to still deal with equipment, but also add game vs Storm. I think you really want another Rough//Tumble for the Elves matchup - I expect a lot of Elves at the top tables.

  10. #330
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    Re: [DTB] U/R Delver

    Well, I finished with a pretty mediocre 4-5 result, got eliminated for day two in round 8 after being 4-2 earlier. I did end up cutting the Vapor Snag and it cost me against Lands.

    Deck felt alright still and had some unbeatable draws and some clunkers. I did play Elves once and couldn't find the Rough // Tumble fast enough, so that was advice I maybe should have taken. I did get matched up against two Chalice decks where the Smashes were incredible, though, so I still like three there. I would have liked to play more decks vulnerable to Price, only got one resolution of it all day and I guess that was the difference. Played zero BGx decks.

    I need to improve in the mirror quite a bit as I lost to it twice. First time was to Reveler and second time to Soul-Scar Mages which neturalized my Stormchaser advantage. I had previously never lost this mirror before yesterday, so I need to do some analysis on how to fix it. Maybe more Pyroblasts or Lavamancers.

  11. #331

    Re: [DTB] U/R Delver

    Psyched to see this deck in DTB; such an underrated and ignored deck for awhile now.

    I've put some playtime into this deck and got a 5-0 today with this list:

    4 Delver
    4 Swiftspear
    3 Reveler
    1 Grim Lavamancer
    2 Young Pyromancer

    4 Ponder
    4 Brainstorm
    4 Gitaxian Probe
    4 Thought Scour
    4 Lightning Bolt
    4 Chain Lightning
    4 Force of Will
    2 Price of Progress

    4 Volc
    4 Tarn
    1 Island
    1 Mountain
    4 Delta
    2 Mire

    SB:
    2 Grim Lavamancer
    2 Submerge
    2 Pyroblast
    2 Flusterstorm
    2 Surgical Extraction
    2 Price of Progress
    3 Smash to Smithereens

    A good experience to play. Thought Scour I was skeptical of, but I like that it enables Reveler really well. I reconfigured my typical Delver deck to the Thought Scour version following this list mostly:

    https://www.mtggoldfish.com/archetyp...br-39063#paper

    I didn't like the idea of splashing black in this deck, so I made the deck straight UR.
    If you're wondering how I produce blue mana, I copy my opponent's Island with Thespian's Stage

    My Youtube and Twitch usernames are DNSolver.

    I am the Legacy metagame:

    -2016 Eternal Weekend Europe won by BR Reanimator (I wrote the primer)
    -2016 Eternal Weekend North America won by Turbo Dark Depths (I write about and develop the winning version specifically)
    -Refiner of Hogaak Depths.

  12. #332
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    Re: [DTB] U/R Delver

    With the DTB update happening I will be updating the primer as soon as I can. I am currently quite busy and will be for the next couple weeks. I will add Soul Scar Mage to the primer, and talk about our matchups against the various decks that were added to the DTB forum. As well, since UR Delver is a DTB I will also include a matchup analysis on the mirror as well.

    @DNSolver, I have played Thought Scour in other builds of Delver before with more Gurmag Anglers and it was still terrible. I am not sure if you want 4 but your list is quite far from what is traditional. Also it helps to aid your nonbo of Grim Lavamancer and Bedlam Reveler.
    Quote Originally Posted by Wilkin View Post
    I tap all 5 of my lands on my turn. He's like....OMG not Shriekmaw. I land Batterskull. He's like. Ok sure. LOL, not very often someone is more happy to see Batterskull then a Shriekmaw.
    ______________________________________
    The patient Brainstormer always wins.

  13. #333

    Re: [DTB] U/R Delver

    Again, not my list or idea. My maindeck is copied directly from the list I linked.
    If you're wondering how I produce blue mana, I copy my opponent's Island with Thespian's Stage

    My Youtube and Twitch usernames are DNSolver.

    I am the Legacy metagame:

    -2016 Eternal Weekend Europe won by BR Reanimator (I wrote the primer)
    -2016 Eternal Weekend North America won by Turbo Dark Depths (I write about and develop the winning version specifically)
    -Refiner of Hogaak Depths.

  14. #334
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    Re: [DTB] U/R Delver

    Quote Originally Posted by DNSolver View Post
    Again, not my list or idea. My maindeck is copied directly from the list I linked.
    Any more thoughts about Thought Scour? Did you play it after cantrips for instance, or just jammed the card as fast as possible?
    "Be it ever so crumbled, there's no place like home."

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  15. #335

    Re: [DTB] U/R Delver

    Thought Scour was definitely at its worst in the combo matchups, where I would rather have another cantrip to find a Force of Will. Cutting Daze means that G1 you are in significantly more trouble unless you can get a really fast clock or find multiple Forces to go with a threat. However, I have played out Delver with the intent of using the trigger as a Scry with Scour (Delver hasn't lived until turn 2 yet because of no Daze). I have enjoyed that Scour helps Grim Lavamancer have plenty of food that doesn't hurt Bedlam Reveler. And finally, I have VERY MUCH enjoyed Reveler. It's a threat that gets big enough to rumble with everything else after 1-2 spells, and the land count is low enough (and the spell count high enough) that you are definitely getting there from the draw 3. I think this might be the way to go against Gurmag Angler, which is otherwise very annoying. However, I haven't played against TNN with this version yet, so I don't know if it's more of a stonewall to this deck with only Delver as a flier.

    In other deckbuilding news, going up to 4 Price of Progress after board turns you into a very efficient burn deck with card selection and Force of Will against 4-color Loam. Fun fact.
    If you're wondering how I produce blue mana, I copy my opponent's Island with Thespian's Stage

    My Youtube and Twitch usernames are DNSolver.

    I am the Legacy metagame:

    -2016 Eternal Weekend Europe won by BR Reanimator (I wrote the primer)
    -2016 Eternal Weekend North America won by Turbo Dark Depths (I write about and develop the winning version specifically)
    -Refiner of Hogaak Depths.

  16. #336

    Re: [DTB] U/R Delver

    I feel like dropping Daze for thought scour is a big mistake. This deck really needs to put pressure on the opponent immediately and daze helps us get there by countering a bolt/swords/push on our T1 threat. The deck has got to get aggressive straight out the gate to be able to win IMO.

    I am back to having a single bedlam reveler in my mainboard now as coming up against a lot of matches that can just about get themselves out of reach enough to stop the deck and reveler seems the best option to get us some card advantage for those longer games.

  17. #337

    Re: [DTB] U/R Delver

    Has anyone had great results with soul scar mage? I have not tried him out yet wondering if he is worth the investment. IV tested serpent lot and I Dont hate it but its just vanilla to me maybe I wrong its worse than gurmag cause it cost 2 at best case while gurmag cost 1... Yes it itches to force but still feels medium as hell... Now mage looks real strong. Allowing trades with goyf and gurmag shrinking guys like grislebrand and things equipped to batterskull swell as other prowess creatures. It looks strong enough for comp play just Dont know where he fits.. My creature base now is...

    4 delver
    4 swiftspear
    4 stormchaser
    1 lavamancer
    1 TNN

    ... I chose to out my reveler in the board for the time being... So anyway if I were to add mage Id be inclined to cut either 2 stormchaser, 1 stormchaser and a lavamancer, or stormchaser and TNN (which sounds wrong)

  18. #338
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    Re: [DTB] U/R Delver

    I've been playing with 4 Delver, 4 Swiftspear, 3 Stormchaser, 2 Soul Scar and 1 Reveler for the last couple of weeks and i really like it. Having 10 one drop creatures makes the deck feel more explosive and Soul Scar's ability has been nice against those Anglers/Tombstalkers that are running around everywhere.

  19. #339

    Re: [DTB] U/R Delver

    While I like it in theory it's pretty rare I've actually been able to do much with soul scar. Either I just don't draw him when needed or I get him and they never play a Gurmag Angler/Goyf etc... so undecided on whether to stick with him or to revert back to goblin guides.

  20. #340
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    Re: [DTB] U/R Delver

    Honestly, Soul Scar Mage is good, but I am still unsure if it deserves a slot. Soul Scar Mage, being 1 mana as opposed to Stormchaser at 2 mana can speed the deck up in terms of its explosive turns. I view Soul Scar Mage's ability to be a little fringe but when it comes up it becomes very relevant.I haven't been able to test it yet, however I do think it is worth testing quite thoroughly. I am probably going to test it in the near future, will update.
    Quote Originally Posted by Wilkin View Post
    I tap all 5 of my lands on my turn. He's like....OMG not Shriekmaw. I land Batterskull. He's like. Ok sure. LOL, not very often someone is more happy to see Batterskull then a Shriekmaw.
    ______________________________________
    The patient Brainstormer always wins.

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