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Thread: Hour of Devastation [HOU]

  1. #261
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    Cire's Avatar
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    Re: Hour of Devastation [HOU]

    Reason U
    Sorcery
    Scry 3.
    //
    Live 4G
    Sorcery
    Aftermath
    Look at the top card of your library. If it’s a creature card, you may reveal it and put it onto the battlefield. Otherwise, put that card into your hand.

    Another way to cheat emrakul out early? It's a total of 6 mana as a sort of 2 card combo, but you can also discard it and combo it with a worldly tutor or brainstorm for a 6 mana 3 card combo.

  2. #262
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Cire View Post
    Reason U
    Sorcery
    Scry 3.
    //
    Live 4G
    Sorcery
    Aftermath
    Look at the top card of your library. If it’s a creature card, you may reveal it and put it onto the battlefield. Otherwise, put that card into your hand.

    Another way to cheat emrakul out early? It's a total of 6 mana as a sort of 2 card combo, but you can also discard it and combo it with a worldly tutor or brainstorm for a 6 mana 3 card combo.
    Seems bonkers in UG Cloudpost
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    Quote Originally Posted by Chatto View Post
    How about: ramp into Deed, clear the board, and bash your opponent's head in.

  3. #263

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Cire View Post
    Reason U
    Sorcery
    Scry 3.
    //
    Live 4G
    Sorcery
    Aftermath
    Look at the top card of your library. If it’s a creature card, you may reveal it and put it onto the battlefield. Otherwise, put that card into your hand.

    Another way to cheat emrakul out early? It's a total of 6 mana as a sort of 2 card combo, but you can also discard it and combo it with a worldly tutor or brainstorm for a 6 mana 3 card combo.
    Oh, Wizards. Thank you for trying. We all love those 1 mana blue draw spells. Hopefully, the fact that it doesn't draw a card for U will keep it from being broken too hard and banned.

    P.S. I love this card.

  4. #264

    Re: Hour of Devastation [HOU]

    Plays perfectly with Sensei's To...oh, wait.
    Quote Originally Posted by Acclimation View Post
    I about died from laughter when I was watching my feature match and the commentators called Tinfins a difficult and challenging deck.

    I'm not saying it's the easiest deck to play, but the plan is so linear that I could probably get white girl wasted and still beat people with the deck.
    Quote Originally Posted by maharis View Post
    Imagine the trauma of a man who has seen Mom into Crusader enough to mainboard three Cabal Pits.

  5. #265

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Claymore View Post
    Plays perfectly with Sensei's To...oh, wait.
    You're not thinking with portals.

    This card plays just fine with itself. In the early game, you just pitch them to dig for gas. Then, when you draw one in the late game, you use it to set up the Flashback side of the same card that is sitting in your graveyard.

    This card is phenomenal and has all the hallmarks of being potentially very broken (for Modern; eternal can handle it.) It's a one mana dig spell. It cheats out large creatures without paying their mana costs, a classic abusable mechanic. On top of that, it even draws a card in a pinch if you need a desperation card to stay alive.

  6. #266

    Re: Hour of Devastation [HOU]

    It only does Scry 3, it doesn't draw a card.

    Unless you're talking the backside of 4G: Draw a card (if it's not a creature).
    Quote Originally Posted by Acclimation View Post
    I about died from laughter when I was watching my feature match and the commentators called Tinfins a difficult and challenging deck.

    I'm not saying it's the easiest deck to play, but the plan is so linear that I could probably get white girl wasted and still beat people with the deck.
    Quote Originally Posted by maharis View Post
    Imagine the trauma of a man who has seen Mom into Crusader enough to mainboard three Cabal Pits.

  7. #267
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by MaximumC View Post
    You're not thinking with portals.

    This card plays just fine with itself. In the early game, you just pitch them to dig for gas. Then, when you draw one in the late game, you use it to set up the Flashback side of the same card that is sitting in your graveyard.

    This card is phenomenal and has all the hallmarks of being potentially very broken (for Modern; eternal can handle it.) It's a one mana dig spell. It cheats out large creatures without paying their mana costs, a classic abusable mechanic. On top of that, it even draws a card in a pinch if you need a desperation card to stay alive.
    It's probably still more abusable in Eternal since we have the option of EoT Derpstorm --> this as S&T copies #5+ that are one-sided. And then there's also Worldly Tutor. Being 5 mana is the only thing that hinders it from being broken in Eternal.

  8. #268

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Claymore View Post
    It only does Scry 3, it doesn't draw a card.

    Unless you're talking the backside of 4G: Draw a card (if it's not a creature).
    Nah dawg I know it doesnt' draw a card on the U side, but it scrys 3, which is pretty good. They're definitely pushing the limits of what kind of blue effect they can do at U that's playable without letting Storm get loose in their precious Modern format.

    But it's still a good blue cantrip, and the fact that it plays with itself to cheat out Emrakul is, well, a thing.

    Quote Originally Posted by Barook View Post
    It's probably still more abusable in Eternal since we have the option of EoT Derpstorm --> this as S&T copies #5+ that are one-sided. And then there's also Worldly Tutor.
    This is sorcery tho.

    Quote Originally Posted by Barook View Post
    Being 5 mana is the only thing that hinders it from being broken in Eternal.

  9. #269
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by MaximumC View Post
    This is sorcery tho.
    Sure thing, I never said anything else. You use your EoT Brainstorm to set it during the opponent's turn, then cast it during your own turn.

  10. #270

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by MaximumC View Post
    This card is phenomenal and has all the hallmarks of being potentially very broken (for Modern; eternal can handle it.)
    IMVHO it might have been breakable if it let you cast a creature card instead of just putting it into play, or if it granted haste. As it stands, it's not quite an 'Oops, I win' effect. It does not seem superior to Summoning Trap or Through the Breach.

  11. #271
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by MaximumC View Post

    But it's still a good blue cantrip,
    You use the word cantrip, but I'm not sure you know what it means here...
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  12. #272

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Doishy View Post
    You use the word cantrip, but I'm not sure you know what it means here...
    I was just about to post this. What the hell are you on about it being a good cantrip? It's not a good cantrip, because it's not a cantrip. Is it a great card that will find a home in Eternal? I'd bet on it. I mean, it's really, really good imho and has me even more excited for the set.

    But to say something like "pitch these early game to dig for gas" is just... what? Did you read the card? You woudn't be digging, as you aren't replacing the draw. You even say it again at the end, "and again, it draws a card if you need to in a pinch". For 4G it does.

  13. #273

    Re: Hour of Devastation [HOU]

    It looks like pure ass to me idk. Modern will probably see play because anything non interactive goes in that format, but too many hoops to jump through here. Plus it just seems very awkward, play it turn 1 and it doesn't play into its backside. Set up with brainstorm and you're largely wasting braincestral recalls.

    It's good at an incredibly slow show and tell effect to counteract heavy discard matchups and that's about it.
    Quote Originally Posted by Acclimation View Post
    I about died from laughter when I was watching my feature match and the commentators called Tinfins a difficult and challenging deck.

    I'm not saying it's the easiest deck to play, but the plan is so linear that I could probably get white girl wasted and still beat people with the deck.
    Quote Originally Posted by maharis View Post
    Imagine the trauma of a man who has seen Mom into Crusader enough to mainboard three Cabal Pits.

  14. #274
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    Re: Hour of Devastation [HOU]

    No Legacy-material, but interesting nonetheless:


  15. #275
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    Re: Hour of Devastation [HOU]

    What's the story with these new gods? Old ones corrupted?
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  16. #276
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Dice_Box View Post
    What's the story with these new gods? Old ones corrupted?
    There were originally 8 Gods on the plane - Bolas snatched those three, corrupted them into being his servants and mindwiped/brainwashed the rest of the gods/mortals into forgetting them and turning him into the God-Pharaoh.

    The last 60 years, the remaining Gods did the trials to ship the top elite warriors into the "afterlife" - a trick by Bolas to get the very best for his personal Necron army.

  17. #277

    Re: Hour of Devastation [HOU]

    Are there any decks out there that want to play Intruder Alarm + Steward of Solidarity ?

  18. #278
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by rufus View Post
    Are there any decks out there that want to play Intruder Alarm + Steward of Solidarity ?
    idk but a UW combo that only cost 5 mana total and has potential to win the game isnt bad. Intruder alarm isnt a dead card alone. Its not as powerful as S&T obviously but its something.

    Presence of gond is probably better since it doesnt require a specific creature and can avoid summoning sickness. BUT since this was never a thing seward probbly wont be eitehr.
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  19. #279

    Re: Hour of Devastation [HOU]



    This one has potential right? Unearth #2 + Haste?
    Last edited by BenBleiweiss; 06-22-2017 at 07:12 AM. Reason: Broken Image

  20. #280

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by BenBleiweiss View Post


    This one has potential right? Unearth #2 + Haste?
    It reads, " : Return target Tarmogoyf or Deathrite Shaman from your graveyard to the battlefield." I'd say that's a little good.

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